All games
| Result | Tournament | Elims | Pts | Damage |
|---|---|---|---|---|
| #9 | Duos Reload Ranked Cup (Zero Build) NACEvent 3· Sep 14, 1:38 AM UTC | 0 | 0 | — |
| #2 | Duos Reload Ranked Cup (Zero Build) NACEvent 3· Sep 14, 1:32 AM UTC | 6 | 0 | — |
| #10 | Duos Reload Ranked Cup (Zero Build) NACEvent 3· Sep 14, 1:17 AM UTC | 1 | 0 | — |
| #18 | Duos Reload Ranked Cup (Zero Build) NACEvent 3· Sep 14, 1:10 AM UTC | 0 | 0 | — |
| #14 | Duos Reload Ranked Cup (Zero Build) NACEvent 3· Sep 14, 1:07 AM UTC | 2 | 0 | — |
| #3 | Duos Reload Ranked Cup (Zero Build) NACEvent 3· Sep 14, 1:02 AM UTC | 9 | 0 | — |
| #15 | Duos Reload Ranked Cup (Zero Build) NACEvent 3· Sep 14, 12:47 AM UTC | 2 | 0 | — |
| #8 | Duos Reload Ranked Cup (Zero Build) NACEvent 3· Sep 14, 12:43 AM UTC | 9 | 0 | — |
| #10 | Duos Reload Ranked Cup (Zero Build) NACEvent 3· Sep 14, 12:32 AM UTC | 2 | 0 | — |
| #2 | Duos Reload Ranked Cup (Zero Build) NACEvent 3· Sep 14, 12:25 AM UTC | 5 | 0 | — |
| #2 | Duos Reload Ranked Cup (Zero Build) NACEvent 3· Sep 14, 12:10 AM UTC | 5 | 0 | — |
| #6 | Duos Reload Ranked Cup (Zero Build) NACEvent 3· Sep 13, 11:55 PM UTC | 3 | 0 | — |
| #11 | Arenas Test Cup NACEvent 3· Sep 4, 1:07 AM UTC | 1 | 12 | 201 |
| #17 | Arenas Test Cup NACEvent 3· Sep 4, 12:58 AM UTC | 1 | 0 | 477 |
| #9 | Arenas Test Cup NACEvent 3· Sep 4, 12:50 AM UTC | 2 | 20 | 890 |
| #14 | Arenas Test Cup NACEvent 3· Sep 4, 12:39 AM UTC | 1 | 4 | 895 |
| #6 | Arenas Test Cup NACEvent 3· Sep 4, 12:31 AM UTC | 5 | 32 | 1,239 |
| #11 | Arenas Test Cup NACEvent 3· Sep 4, 12:16 AM UTC | 1 | 12 | 482 |
| #7 | Arenas Test Cup NACEvent 3· Sep 4, 12:06 AM UTC | 1 | 28 | 791 |
| #7 | Arenas Test Cup NACEvent 3· Sep 3, 11:58 PM UTC | 0 | 28 | 237 |
| #11 | Arenas Test Cup NACEvent 3· Sep 3, 11:49 PM UTC | 3 | 12 | 888 |
| #10 | Arenas Test Cup NACEvent 3· Sep 3, 11:35 PM UTC | 0 | 16 | 190 |
1–22 of 22
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.