All games
| Result | Tournament | Elims | Pts |
|---|---|---|---|
| #12 | Street Fighter Cup Zero Build Reload NACRound 1· Oct 10, 1:02 AM UTC | 1 | 14 |
| #8 | Street Fighter Cup Zero Build Reload NACRound 1· Oct 10, 12:53 AM UTC | 7 | 38 |
| #7 | Street Fighter Cup Zero Build Reload NACRound 1· Oct 10, 12:40 AM UTC | 1 | 29 |
| #5 | Street Fighter Cup Zero Build Reload NACRound 1· Oct 10, 12:27 AM UTC | 9 | 53 |
| #12 | Street Fighter Cup Zero Build Reload NACRound 1· Oct 10, 12:02 AM UTC | 2 | 16 |
| #9 | Street Fighter Cup Zero Build Reload NACRound 1· Oct 9, 11:55 PM UTC | 5 | 31 |
| #10 | Street Fighter Cup Zero Build Reload NACRound 1· Oct 9, 11:44 PM UTC | 4 | 26 |
| #7 | Street Fighter Cup Zero Build Reload NACRound 1· Oct 9, 11:37 PM UTC | 4 | 35 |
| #3 | Street Fighter Cup Zero Build Reload EURound 1· Oct 9, 7:24 PM UTC | 11 | 65 |
| #11 | Street Fighter Cup Zero Build Reload EURound 1· Oct 9, 7:08 PM UTC | 3 | 21 |
| #14 | Street Fighter Cup Zero Build Reload EURound 1· Oct 9, 7:00 PM UTC | 2 | 10 |
| #19 | Street Fighter Cup Zero Build Reload EURound 1· Oct 9, 6:53 PM UTC | 1 | 2 |
| #13 | Street Fighter Cup Zero Build Reload EURound 1· Oct 9, 6:51 PM UTC | 6 | 21 |
| #13 | Street Fighter Cup Zero Build Reload EURound 1· Oct 9, 6:41 PM UTC | 8 | 25 |
| #6 | Street Fighter Cup Zero Build Reload EURound 1· Oct 9, 6:32 PM UTC | 12 | 50 |
| #13 | Street Fighter Cup Zero Build Reload EURound 1· Oct 9, 6:17 PM UTC | 6 | 21 |
| #14 | Street Fighter Cup Zero Build Reload EURound 1· Oct 9, 6:09 PM UTC | 9 | 24 |
| #4 | Street Fighter Cup Zero Build Reload EURound 1· Oct 9, 6:02 PM UTC | 9 | 58 |
| #18 | Street Fighter Cup Zero Build Reload EURound 1· Oct 9, 5:46 PM UTC | 2 | 4 |
| #3 | Street Fighter Cup Zero Build Reload EURound 1· Oct 9, 5:43 PM UTC | 6 | 57 |
| #10 | Street Fighter Cup Zero Build Reload MERound 1· Oct 9, 3:10 PM UTC | 5 | 28 |
1–21 of 21
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.