All games
| Result | Tournament | Elims | Pts |
|---|---|---|---|
| #22 | Duos Ranked Cup (Zero Build) NACEvent 3· Sep 12, 1:59 AM UTC | 8 | 0 |
| #22 | Duos Ranked Cup (Zero Build) NACEvent 3· Sep 12, 1:50 AM UTC | 7 | 0 |
| #25 | Duos Ranked Cup (Zero Build) NACEvent 3· Sep 12, 1:42 AM UTC | 2 | 0 |
| #20 | Duos Ranked Cup (Zero Build) NACEvent 3· Sep 12, 1:34 AM UTC | 5 | 0 |
| #40 | Duos Ranked Cup (Zero Build) NACEvent 3· Sep 12, 1:25 AM UTC | 2 | 0 |
| #47 | Duos Ranked Cup (Zero Build) NACEvent 3· Sep 12, 1:21 AM UTC | 0 | 0 |
| #37 | Duos Ranked Cup (Zero Build) NACEvent 3· Sep 12, 1:19 AM UTC | 4 | 0 |
| #33 | Duos Ranked Cup (Zero Build) NACEvent 3· Sep 12, 1:13 AM UTC | 2 | 0 |
| #41 | Duos Ranked Cup (Zero Build) NACEvent 3· Sep 12, 1:08 AM UTC | 1 | 0 |
| #37 | Duos Ranked Cup (Zero Build) NACEvent 3· Sep 12, 1:03 AM UTC | 2 | 0 |
| #15 | Reload ZB Duos Cash Cup NACEvent 1 · Round 1· Aug 31, 12:38 AM UTC | 0 | 3 |
| #7 | Reload ZB Duos Cash Cup NACEvent 1 · Round 1· Aug 31, 12:33 AM UTC | 6 | 39 |
| #15 | Reload ZB Duos Cash Cup NACEvent 1 · Round 1· Aug 31, 12:18 AM UTC | 3 | 9 |
| #14 | Reload ZB Duos Cash Cup NACEvent 1 · Round 1· Aug 31, 12:13 AM UTC | 5 | 16 |
| #6 | Reload ZB Duos Cash Cup NACEvent 1 · Round 1· Aug 31, 12:07 AM UTC | 11 | 50 |
| #18 | Reload ZB Duos Cash Cup NACEvent 1 · Round 1· Aug 30, 11:53 PM UTC | 1 | 2 |
| #17 | Reload ZB Duos Cash Cup NACEvent 1 · Round 1· Aug 30, 11:50 PM UTC | 2 | 4 |
| #15 | Reload ZB Duos Cash Cup NACEvent 1 · Round 1· Aug 30, 11:46 PM UTC | 3 | 9 |
| #7 | Reload ZB Duos Cash Cup NACEvent 1 · Round 1· Aug 30, 11:41 PM UTC | 6 | 39 |
| #12 | Reload ZB Duos Cash Cup NACEvent 1 · Round 1· Aug 30, 11:28 PM UTC | 5 | 22 |
| #10 | Reload ZB Duos Cash Cup NACEvent 1 · Round 1· Aug 30, 11:18 PM UTC | 3 | 24 |
| #8 | Reload ZB Duos Cash Cup NACEvent 1 · Round 1· Aug 30, 11:11 PM UTC | 9 | 42 |
1–22 of 22
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.