All games
| Result | Tournament | Elims | Pts | Damage |
|---|---|---|---|---|
| #18 | Reload ZB Duos Cash Cup MEEvent 5 · Round 1· Oct 11, 12:39 PM UTC | 1 | 2 | — |
| #5 | Reload ZB Duos Cash Cup MEEvent 5 · Round 1· Oct 11, 12:33 PM UTC | 3 | 41 | — |
| #17 | Reload ZB Duos Cash Cup MEEvent 5 · Round 1· Oct 11, 12:18 PM UTC | 0 | 0 | — |
| #11 | Reload ZB Duos Cash Cup MEEvent 5 · Round 1· Oct 11, 12:15 PM UTC | 0 | 15 | — |
| #3 | Arenas Test Cup MEEvent 7· Oct 11, 12:01 PM UTC | 3 | 20 | 1,095 |
| #7 | Arenas Test Cup MEEvent 7· Oct 11, 11:53 AM UTC | 2 | 4 | 714 |
| #3 | Arenas Test Cup MEEvent 7· Oct 11, 11:43 AM UTC | 6 | 20 | 1,784 |
| Victory | Arenas Test Cup MEEvent 7· Oct 11, 11:32 AM UTC | 10 | 30 | 2,760 |
| #4 | Arenas Test Cup MEEvent 7· Oct 11, 11:18 AM UTC | 6 | 16 | 1,897 |
| #6 | Street Fighter Cup Zero Build Reload MERound 1· Oct 9, 5:20 PM UTC | 2 | 34 | — |
| #2 | Street Fighter Cup Zero Build Reload MERound 1· Oct 9, 5:03 PM UTC | 17 | 70 | — |
| #18 | Street Fighter Cup Zero Build Reload MERound 1· Oct 9, 4:44 PM UTC | 0 | 0 | — |
| #10 | Street Fighter Cup Zero Build Reload MERound 1· Oct 9, 4:41 PM UTC | 4 | 26 | — |
| #17 | Street Fighter Cup Zero Build Reload MERound 1· Oct 9, 4:31 PM UTC | 0 | 0 | — |
| #2 | Street Fighter Cup Zero Build Reload MERound 1· Oct 9, 4:25 PM UTC | 1 | 52 | — |
| #16 | Street Fighter Cup Zero Build Reload MERound 1· Oct 9, 4:07 PM UTC | 0 | 0 | — |
| #4 | Street Fighter Cup Zero Build Reload MERound 1· Oct 9, 4:00 PM UTC | 5 | 50 | — |
| #6 | Street Fighter Cup Zero Build Reload MERound 1· Oct 9, 3:45 PM UTC | 2 | 34 | — |
| #9 | Street Fighter Cup Zero Build Reload MERound 1· Oct 9, 3:31 PM UTC | 2 | 25 | — |
| #13 | Street Fighter Cup Zero Build Reload MERound 1· Oct 9, 3:17 PM UTC | 0 | 9 | — |
| #10 | Street Fighter Cup Zero Build Reload MERound 1· Oct 9, 3:09 PM UTC | 2 | 22 | — |
1–21 of 21
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.