All games
| Result | Tournament | Elims | Pts |
|---|---|---|---|
| #35 | Duos Ranked Cup (Battle Royale) NAWEvent 6· Oct 11, 2:59 AM UTC | 0 | 0 |
| #6 | Duos Ranked Cup (Battle Royale) NAWEvent 6· Oct 11, 2:52 AM UTC | 0 | 0 |
| #34 | Duos Ranked Cup (Battle Royale) NAWEvent 6· Oct 11, 2:34 AM UTC | 0 | 0 |
| #36 | Duos Ranked Cup (Battle Royale) NAWEvent 6· Oct 11, 2:28 AM UTC | 0 | 0 |
| #7 | Duos Ranked Cup (Battle Royale) NAWEvent 6· Oct 11, 2:23 AM UTC | 5 | 0 |
| #12 | Duos Ranked Cup (Battle Royale) NAWEvent 6· Oct 11, 2:04 AM UTC | 2 | 0 |
| #33 | Duos Ranked Cup (Battle Royale) NAWEvent 6· Oct 11, 1:48 AM UTC | 0 | 0 |
| #22 | Duos Ranked Cup (Battle Royale) NAWEvent 6· Oct 11, 1:42 AM UTC | 0 | 0 |
| #28 | Duos Ranked Cup (Battle Royale) NAWEvent 6· Oct 11, 1:31 AM UTC | 0 | 0 |
| #51 | Duos Ranked Cup (Battle Royale) NAWEvent 6· Oct 11, 1:24 AM UTC | 0 | 0 |
| #11 | Duos Ranked Cup (Battle Royale) NAWEvent 6· Oct 11, 1:21 AM UTC | 4 | 0 |
| #5 | Street Fighter Cup Reload NACRound 1· Oct 10, 1:29 AM UTC | 6 | 47 |
| #6 | Street Fighter Cup Reload NACRound 1· Oct 10, 1:13 AM UTC | 2 | 34 |
| #3 | Street Fighter Cup Reload NACRound 1· Oct 10, 12:58 AM UTC | 5 | 55 |
| #17 | Street Fighter Cup Reload NACRound 1· Oct 10, 12:43 AM UTC | 2 | 4 |
| #14 | Street Fighter Cup Reload NACRound 1· Oct 10, 12:36 AM UTC | 1 | 8 |
| #2 | Street Fighter Cup Reload NACRound 1· Oct 10, 12:28 AM UTC | 3 | 56 |
| #6 | Street Fighter Cup Reload NACRound 1· Oct 10, 12:11 AM UTC | 3 | 36 |
| #19 | Street Fighter Cup Reload NACRound 1· Oct 9, 11:58 PM UTC | 0 | 0 |
| #4 | Street Fighter Cup Reload NACRound 1· Oct 9, 11:54 PM UTC | 0 | 40 |
| #18 | Street Fighter Cup Reload NACRound 1· Oct 9, 11:39 PM UTC | 0 | 0 |
| #6 | Street Fighter Cup Reload NACRound 1· Oct 9, 11:36 PM UTC | 4 | 38 |
| #18 | Street Fighter Cup Reload NACRound 1· Oct 9, 11:20 PM UTC | 0 | 0 |
1–23 of 23
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.