All games
| Result | Tournament | Elims | Pts |
|---|---|---|---|
| #67 | Solo Ranked Cup (Battle Royale) BREvent 4· Sep 14, 9:56 PM UTC | 1 | 0 |
| #27 | Solo Ranked Cup (Battle Royale) BREvent 4· Sep 14, 9:45 PM UTC | 3 | 0 |
| #88 | Solo Ranked Cup (Battle Royale) BREvent 4· Sep 14, 9:33 PM UTC | 1 | 0 |
| #17 | Solo Ranked Cup (Battle Royale) BREvent 4· Sep 14, 9:30 PM UTC | 0 | 0 |
| #35 | Solo Ranked Cup (Battle Royale) BREvent 4· Sep 14, 9:15 PM UTC | 1 | 0 |
| #14 | Reload ZB Duos Cash Cup BREvent 3 · Round 1· Sep 13, 7:10 PM UTC | 2 | 10 |
| #4 | Reload ZB Duos Cash Cup BREvent 3 · Round 1· Sep 13, 7:03 PM UTC | 5 | 50 |
| #7 | Reload ZB Duos Cash Cup BREvent 3 · Round 1· Sep 13, 6:47 PM UTC | 6 | 39 |
| #11 | Reload ZB Duos Cash Cup BREvent 3 · Round 1· Sep 13, 6:34 PM UTC | 3 | 21 |
| #2 | Reload ZB Duos Cash Cup BREvent 3 · Round 1· Sep 13, 6:26 PM UTC | 10 | 70 |
| #18 | Reload ZB Duos Cash Cup BREvent 3 · Round 1· Sep 13, 6:11 PM UTC | 3 | 6 |
| #14 | Reload ZB Duos Cash Cup BREvent 3 · Round 1· Sep 13, 6:06 PM UTC | 1 | 8 |
| #16 | Reload ZB Duos Cash Cup BREvent 3 · Round 1· Sep 13, 6:01 PM UTC | 2 | 4 |
| #16 | Reload ZB Duos Cash Cup BREvent 3 · Round 1· Sep 13, 5:56 PM UTC | 1 | 2 |
| #12 | Reload ZB Duos Cash Cup BREvent 3 · Round 1· Sep 13, 5:53 PM UTC | 5 | 22 |
| #13 | Reload ZB Duos Cash Cup BREvent 3 · Round 1· Sep 13, 5:42 PM UTC | 2 | 13 |
| #16 | Reload ZB Duos Cash Cup BREvent 3 · Round 1· Sep 13, 5:38 PM UTC | 3 | 6 |
| #90 | Solo Ranked Cup (Battle Royale) BREvent 2· Aug 31, 9:52 PM UTC | 1 | 0 |
| #34 | Solo Ranked Cup (Battle Royale) BREvent 2· Aug 31, 9:50 PM UTC | 1 | 0 |
| #29 | Solo Ranked Cup (Battle Royale) BREvent 2· Aug 31, 9:39 PM UTC | 1 | 0 |
| #92 | Solo Ranked Cup (Battle Royale) BREvent 2· Aug 31, 9:25 PM UTC | 0 | 0 |
| #14 | Solo Ranked Cup (Battle Royale) BREvent 2· Aug 31, 9:23 PM UTC | 2 | 0 |
1–22 of 22
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.