All games
| Result | Tournament | Elims | Pts |
|---|---|---|---|
| #18 | Reload ZB Duos Cash Cup MEEvent 3 · Round 1· Sep 13, 12:59 PM UTC | 0 | 0 |
| #15 | Reload ZB Duos Cash Cup MEEvent 3 · Round 1· Sep 13, 12:56 PM UTC | 1 | 5 |
| #7 | Reload ZB Duos Cash Cup MEEvent 3 · Round 1· Sep 13, 12:49 PM UTC | 0 | 27 |
| #14 | Reload ZB Duos Cash Cup MEEvent 3 · Round 1· Sep 13, 12:40 PM UTC | 1 | 8 |
| #12 | Reload ZB Duos Cash Cup MEEvent 3 · Round 1· Sep 13, 12:33 PM UTC | 0 | 12 |
| #18 | Reload ZB Duos Cash Cup MEEvent 3 · Round 1· Sep 13, 12:25 PM UTC | 0 | 0 |
| #8 | Reload ZB Duos Cash Cup MEEvent 3 · Round 1· Sep 13, 12:22 PM UTC | 0 | 24 |
| #12 | Reload ZB Duos Cash Cup MEEvent 3 · Round 1· Sep 13, 12:13 PM UTC | 3 | 18 |
| #18 | Reload ZB Duos Cash Cup MEEvent 3 · Round 1· Sep 13, 12:08 PM UTC | 0 | 0 |
| #38 | Solo Reload Ranked Cup (Battle Royale) MEEvent 3· Sep 7, 5:17 PM UTC | 0 | 0 |
| #27 | Solo Reload Ranked Cup (Battle Royale) MEEvent 3· Sep 7, 5:13 PM UTC | 1 | 0 |
| #10 | Solo Reload Ranked Cup (Battle Royale) MEEvent 3· Sep 7, 5:07 PM UTC | 1 | 0 |
| #22 | Solo Reload Ranked Cup (Battle Royale) MEEvent 3· Sep 7, 4:06 PM UTC | 0 | 0 |
| #33 | Solo Reload Ranked Cup (Battle Royale) MEEvent 3· Sep 7, 3:58 PM UTC | 1 | 0 |
| #18 | Solo Reload Ranked Cup (Battle Royale) MEEvent 3· Sep 7, 3:52 PM UTC | 1 | 0 |
| #34 | Solo Reload Ranked Cup (Battle Royale) MEEvent 3· Sep 7, 3:39 PM UTC | 0 | 0 |
| #21 | Console Zero Build Solo Victory Cup MEEvent 2 · Round 1· Sep 5, 4:57 PM UTC | 0 | 30 |
| #33 | Console Zero Build Solo Victory Cup MEEvent 2 · Round 1· Sep 5, 4:43 PM UTC | 0 | 18 |
| #8 | Console Zero Build Solo Victory Cup MEEvent 2 · Round 1· Sep 5, 4:34 PM UTC | 0 | 43 |
| #41 | Duos Ranked Cup (Battle Royale) MEEvent 1· Aug 29, 6:02 PM UTC | 0 | 0 |
| #55 | Duos Ranked Cup (Battle Royale) MEEvent 1· Aug 29, 5:58 PM UTC | 0 | 0 |
1–21 of 21
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.