All games
| Result | Tournament | Elims | Pts |
|---|---|---|---|
| #14 | Console Zero Build Solo Victory Cup BREvent 6 · Round 1· Oct 10, 6:02 PM UTC | 0 | 37 |
| #68 | Console Zero Build Solo Victory Cup BREvent 6 · Round 1· Oct 10, 5:45 PM UTC | 0 | 0 |
| #77 | Console Zero Build Solo Victory Cup BREvent 6 · Round 1· Oct 10, 5:40 PM UTC | 0 | 0 |
| #92 | Console Zero Build Solo Victory Cup BREvent 6 · Round 1· Oct 10, 5:34 PM UTC | 0 | 0 |
| #12 | Console Zero Build Solo Victory Cup BREvent 6 · Round 1· Oct 10, 5:30 PM UTC | 1 | 41 |
| #35 | Console Zero Build Solo Victory Cup BREvent 6 · Round 1· Oct 10, 5:11 PM UTC | 1 | 18 |
| #37 | Console Zero Build Solo Victory Cup BREvent 6 · Round 1· Oct 10, 5:01 PM UTC | 0 | 14 |
| #46 | Console Zero Build Solo Victory Cup BREvent 6 · Round 1· Oct 10, 4:50 PM UTC | 0 | 5 |
| #16 | Street Fighter Cup Zero Build Reload NACRound 1· Oct 10, 1:07 AM UTC | 1 | 2 |
| #17 | Street Fighter Cup Zero Build Reload NACRound 1· Oct 10, 1:02 AM UTC | 3 | 6 |
| #16 | Street Fighter Cup Zero Build Reload NACRound 1· Oct 10, 12:57 AM UTC | 0 | 0 |
| #20 | Street Fighter Cup Zero Build Reload NACRound 1· Oct 10, 12:52 AM UTC | 0 | 0 |
| #10 | Street Fighter Cup Zero Build Reload NACRound 1· Oct 10, 12:49 AM UTC | 3 | 24 |
| #2 | Street Fighter Cup Zero Build Reload NACRound 1· Oct 10, 12:39 AM UTC | 5 | 60 |
| #7 | Street Fighter Cup Zero Build Reload NACRound 1· Oct 10, 12:21 AM UTC | 7 | 41 |
| #4 | Street Fighter Cup Zero Build Reload NACRound 1· Oct 10, 12:08 AM UTC | 0 | 40 |
| #5 | Street Fighter Cup Zero Build Reload NACRound 1· Oct 9, 11:53 PM UTC | 2 | 39 |
| #7 | Street Fighter Cup Zero Build Reload NACRound 1· Oct 9, 11:38 PM UTC | 2 | 31 |
| #16 | Street Fighter Cup Zero Build Reload NACRound 1· Oct 9, 11:24 PM UTC | 1 | 2 |
| #5 | Street Fighter Cup Zero Build Reload NACRound 1· Oct 9, 11:17 PM UTC | 2 | 39 |
1–20 of 20
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.