All games
| Result | Tournament | Elims | Pts |
|---|---|---|---|
| #56 | Console Zero Build Solo Victory Cup MEEvent 2 · Round 1· Sep 5, 4:03 PM UTC | 0 | 0 |
| #41 | Console Zero Build Solo Victory Cup MEEvent 2 · Round 1· Sep 5, 3:57 PM UTC | 2 | 14 |
| #50 | Console Zero Build Solo Victory Cup MEEvent 2 · Round 1· Sep 5, 3:47 PM UTC | 1 | 3 |
| #92 | Console Zero Build Solo Victory Cup MEEvent 2 · Round 1· Sep 5, 3:41 PM UTC | 0 | 0 |
| #35 | Console Zero Build Solo Victory Cup MEEvent 2 · Round 1· Sep 5, 3:37 PM UTC | 1 | 18 |
| #20 | Console Zero Build Solo Victory Cup MEEvent 2 · Round 1· Sep 5, 3:21 PM UTC | 3 | 37 |
| #58 | Console Zero Build Solo Victory Cup MEEvent 2 · Round 1· Sep 5, 3:06 PM UTC | 0 | 0 |
| #42 | Console Zero Build Solo Victory Cup ASIAEvent 2 · Round 1· Sep 5, 9:51 AM UTC | 0 | 9 |
| #30 | Console Zero Build Solo Victory Cup ASIAEvent 2 · Round 1· Sep 5, 9:40 AM UTC | 1 | 23 |
| #56 | Console Zero Build Solo Victory Cup ASIAEvent 2 · Round 1· Sep 5, 9:31 AM UTC | 0 | 0 |
| #45 | Console Zero Build Solo Victory Cup ASIAEvent 2 · Round 1· Sep 5, 9:22 AM UTC | 1 | 8 |
| #64 | Console Zero Build Solo Victory Cup ASIAEvent 2 · Round 1· Sep 5, 9:15 AM UTC | 1 | 2 |
| #39 | Console Zero Build Solo Victory Cup OCEEvent 2 · Round 1· Sep 5, 9:09 AM UTC | 1 | 14 |
| #19 | Console Zero Build Solo Victory Cup OCEEvent 2 · Round 1· Sep 5, 8:57 AM UTC | 1 | 34 |
| #86 | Console Zero Build Solo Victory Cup OCEEvent 2 · Round 1· Sep 5, 8:39 AM UTC | 0 | 0 |
| #39 | Console Zero Build Solo Victory Cup OCEEvent 2 · Round 1· Sep 5, 8:36 AM UTC | 2 | 16 |
| #32 | Console Zero Build Solo Victory Cup OCEEvent 2 · Round 1· Sep 5, 8:20 AM UTC | 2 | 23 |
| #93 | Console Zero Build Solo Victory Cup OCEEvent 2 · Round 1· Sep 5, 8:09 AM UTC | 0 | 0 |
| #74 | Console Zero Build Solo Victory Cup OCEEvent 2 · Round 1· Sep 5, 8:06 AM UTC | 0 | 0 |
1–19 of 19
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.