All games
| Result | Tournament | Elims | Pts |
|---|---|---|---|
| #48 | Console Zero Build Solo Victory Cup MEEvent 6 · Round 1· Oct 10, 10:52 AM UTC | 0 | 3 |
| #86 | Console Zero Build Solo Victory Cup MEEvent 6 · Round 1· Oct 10, 10:37 AM UTC | 0 | 0 |
| #94 | Console Zero Build Solo Victory Cup MEEvent 6 · Round 1· Oct 10, 10:33 AM UTC | 0 | 0 |
| #84 | Console Zero Build Solo Victory Cup MEEvent 6 · Round 1· Oct 10, 10:31 AM UTC | 0 | 0 |
| #92 | Console Zero Build Solo Victory Cup MEEvent 6 · Round 1· Oct 10, 10:27 AM UTC | 0 | 0 |
| #99 | Console Zero Build Solo Victory Cup MEEvent 6 · Round 1· Oct 10, 10:23 AM UTC | 0 | 0 |
| #14 | Console Zero Build Solo Victory Cup MEEvent 6 · Round 1· Oct 10, 10:19 AM UTC | 3 | 43 |
| #14 | Street Fighter Cup Zero Build Reload EURound 1· Oct 9, 7:15 PM UTC | 10 | 26 |
| #2 | Street Fighter Cup Zero Build Reload EURound 1· Oct 9, 7:02 PM UTC | 14 | 70 |
| #16 | Street Fighter Cup Zero Build Reload EURound 1· Oct 9, 6:45 PM UTC | 4 | 8 |
| #7 | Street Fighter Cup Zero Build Reload EURound 1· Oct 9, 6:36 PM UTC | 5 | 37 |
| Victory | Street Fighter Cup Zero Build Reload EURound 1· Oct 9, 6:20 PM UTC | 18 | 80 |
| #13 | Street Fighter Cup Zero Build Reload EURound 1· Oct 9, 6:04 PM UTC | 5 | 19 |
| #12 | Street Fighter Cup Zero Build Reload EURound 1· Oct 9, 5:51 PM UTC | 5 | 22 |
| #4 | Street Fighter Cup Zero Build Reload EURound 1· Oct 9, 5:37 PM UTC | 7 | 54 |
| #13 | Street Fighter Cup Zero Build Reload EURound 1· Oct 9, 5:24 PM UTC | 7 | 23 |
| #3 | Street Fighter Cup Zero Build Reload EURound 1· Oct 9, 5:15 PM UTC | 6 | 57 |
| #13 | Street Fighter Cup Zero Build Reload ASIARound 1· Oct 9, 9:38 AM UTC | 9 | 27 |
| #11 | Street Fighter Cup Zero Build Reload ASIARound 1· Oct 9, 9:29 AM UTC | 4 | 23 |
| #4 | Street Fighter Cup Zero Build Reload ASIARound 1· Oct 9, 9:15 AM UTC | 17 | 60 |
1–20 of 20
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.