All games
| Result | Tournament | Elims | Pts |
|---|---|---|---|
| #15 | Duos Ranked Cup (Zero Build) NAWEvent 6· Oct 11, 1:54 AM UTC | 0 | 0 |
| #22 | Duos Ranked Cup (Zero Build) NAWEvent 6· Oct 11, 1:40 AM UTC | 0 | 0 |
| #19 | Duos Ranked Cup (Zero Build) NAWEvent 6· Oct 11, 1:28 AM UTC | 1 | 0 |
| #34 | Duos Ranked Cup (Battle Royale) NAWEvent 6· Oct 11, 1:17 AM UTC | 0 | 0 |
| #6 | Duos Reload Ranked Cup (Battle Royale) NACEvent 3· Sep 14, 2:03 AM UTC | 3 | 0 |
| #5 | Duos Reload Ranked Cup (Battle Royale) NACEvent 3· Sep 14, 1:50 AM UTC | 2 | 0 |
| #13 | Duos Reload Ranked Cup (Battle Royale) NACEvent 3· Sep 14, 1:36 AM UTC | 2 | 0 |
| #18 | Duos Reload Ranked Cup (Battle Royale) NACEvent 3· Sep 14, 1:22 AM UTC | 0 | 0 |
| #13 | Duos Reload Ranked Cup (Battle Royale) NACEvent 3· Sep 14, 1:18 AM UTC | 2 | 0 |
| #16 | Duos Reload Ranked Cup (Battle Royale) NACEvent 3· Sep 14, 1:11 AM UTC | 0 | 0 |
| #14 | Duos Reload Ranked Cup (Battle Royale) NACEvent 3· Sep 14, 1:07 AM UTC | 1 | 0 |
| #6 | Duos Reload Ranked Cup (Battle Royale) NACEvent 3· Sep 14, 12:41 AM UTC | 2 | 0 |
| #3 | Duos Reload Ranked Cup (Battle Royale) NACEvent 3· Sep 14, 12:29 AM UTC | 5 | 0 |
| #11 | Duos Reload Ranked Cup (Zero Build) NACEvent 3· Sep 14, 12:13 AM UTC | 0 | 0 |
| #5 | Duos Reload Ranked Cup (Zero Build) NACEvent 3· Sep 14, 12:04 AM UTC | 2 | 0 |
| #19 | Duos Reload Ranked Cup (Zero Build) NACEvent 3· Sep 13, 11:51 PM UTC | 0 | 0 |
| #2 | Duos Reload Ranked Cup (Zero Build) NACEvent 3· Sep 13, 11:48 PM UTC | 1 | 0 |
| #17 | Duos Reload Ranked Cup (Zero Build) NACEvent 3· Sep 13, 11:34 PM UTC | 2 | 0 |
| #18 | Duos Reload Ranked Cup (Zero Build) NACEvent 3· Sep 13, 11:31 PM UTC | 0 | 0 |
| #7 | Duos Reload Ranked Cup (Battle Royale) NACEvent 3· Sep 13, 11:28 PM UTC | 3 | 0 |
| #15 | Duos Reload Ranked Cup (Battle Royale) NACEvent 3· Sep 13, 11:15 PM UTC | 0 | 0 |
1–21 of 21
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.