All games
| Result | Tournament | Elims | Pts |
|---|---|---|---|
| #66 | Console Zero Build Solo Victory Cup EUEvent 2 · Round 1· Sep 5, 6:28 PM UTC | 1 | 2 |
| #17 | Console Zero Build Solo Victory Cup EUEvent 2 · Round 1· Sep 5, 6:19 PM UTC | 3 | 40 |
| #71 | Console Zero Build Solo Victory Cup EUEvent 2 · Round 1· Sep 5, 6:01 PM UTC | 0 | 0 |
| #8 | Console Zero Build Solo Victory Cup EUEvent 2 · Round 1· Sep 5, 5:56 PM UTC | 1 | 45 |
| #51 | Console Zero Build Solo Victory Cup EUEvent 2 · Round 1· Sep 5, 5:38 PM UTC | 1 | 2 |
| #53 | Console Zero Build Solo Victory Cup EUEvent 2 · Round 1· Sep 5, 5:31 PM UTC | 1 | 2 |
| #25 | Console Zero Build Solo Victory Cup EUEvent 2 · Round 1· Sep 5, 5:24 PM UTC | 1 | 28 |
| #76 | Console Zero Build Solo Victory Cup EUEvent 2 · Round 1· Sep 5, 5:07 PM UTC | 0 | 0 |
| #11 | Duos Reload Ranked Cup (Battle Royale) EUEvent 1· Aug 30, 7:03 PM UTC | 10 | 0 |
| #8 | Duos Reload Ranked Cup (Battle Royale) EUEvent 1· Aug 30, 6:56 PM UTC | 4 | 0 |
| #19 | Duos Reload Ranked Cup (Battle Royale) EUEvent 1· Aug 30, 6:45 PM UTC | 3 | 0 |
| #8 | Duos Reload Ranked Cup (Battle Royale) EUEvent 1· Aug 30, 6:42 PM UTC | 12 | 0 |
| #13 | Duos Reload Ranked Cup (Battle Royale) EUEvent 1· Aug 30, 6:30 PM UTC | 5 | 0 |
| #16 | Duos Reload Ranked Cup (Battle Royale) EUEvent 1· Aug 30, 6:25 PM UTC | 3 | 0 |
| #19 | Duos Reload Ranked Cup (Battle Royale) EUEvent 1· Aug 30, 6:21 PM UTC | 1 | 0 |
| #17 | Duos Reload Ranked Cup (Battle Royale) EUEvent 1· Aug 30, 6:18 PM UTC | 2 | 0 |
| #16 | Duos Reload Ranked Cup (Battle Royale) EUEvent 1· Aug 30, 6:14 PM UTC | 4 | 0 |
| #15 | Duos Reload Ranked Cup (Battle Royale) EUEvent 1· Aug 30, 6:10 PM UTC | 5 | 0 |
| #13 | Duos Reload Ranked Cup (Battle Royale) EUEvent 1· Aug 30, 6:03 PM UTC | 5 | 0 |
| #14 | Duos Reload Ranked Cup (Battle Royale) EUEvent 1· Aug 30, 5:59 PM UTC | 7 | 0 |
1–20 of 20
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.