All games
| Result | Tournament | Elims | Pts |
|---|---|---|---|
| #20 | Elite Kado Thorne Cup Reload MERound 1· Oct 13, 4:36 PM UTC | 4 | 19 |
| #30 | Elite Kado Thorne Cup Reload MERound 1· Oct 13, 4:22 PM UTC | 1 | 3 |
| #13 | Elite Kado Thorne Cup Reload MERound 1· Oct 13, 4:15 PM UTC | 3 | 27 |
| #34 | Elite Kado Thorne Cup Reload MERound 1· Oct 13, 4:00 PM UTC | 2 | 4 |
| #16 | Elite Kado Thorne Cup Reload MERound 1· Oct 13, 3:54 PM UTC | 3 | 21 |
| #17 | Elite Kado Thorne Cup Reload MERound 1· Oct 13, 3:40 PM UTC | 3 | 20 |
| #10 | Elite Kado Thorne Cup Reload MERound 1· Oct 13, 3:27 PM UTC | 6 | 40 |
| #35 | Elite Kado Thorne Cup Reload MERound 1· Oct 13, 3:11 PM UTC | 1 | 2 |
| #31 | Elite Kado Thorne Cup Reload MERound 1· Oct 13, 3:07 PM UTC | 0 | 0 |
| #10 | Reload ZB Duos Cash Cup MEEvent 5 · Round 1· Oct 11, 12:40 PM UTC | 9 | 36 |
| #15 | Reload ZB Duos Cash Cup MEEvent 5 · Round 1· Oct 11, 12:29 PM UTC | 5 | 13 |
| #15 | Reload ZB Duos Cash Cup MEEvent 5 · Round 1· Oct 11, 12:21 PM UTC | 5 | 13 |
| #4 | Reload ZB Duos Cash Cup MEEvent 5 · Round 1· Oct 11, 12:15 PM UTC | 5 | 50 |
| #7 | Reload ZB Duos Cash Cup MEEvent 5 · Round 1· Oct 11, 12:01 PM UTC | 6 | 39 |
| #18 | Reload ZB Duos Cash Cup MEEvent 5 · Round 1· Oct 11, 11:48 AM UTC | 1 | 2 |
| #10 | Reload ZB Duos Cash Cup MEEvent 5 · Round 1· Oct 11, 11:42 AM UTC | 4 | 26 |
| #16 | Reload ZB Duos Cash Cup MEEvent 5 · Round 1· Oct 11, 11:35 AM UTC | 0 | 0 |
| Victory | Reload ZB Duos Cash Cup MEEvent 5 · Round 1· Oct 11, 11:28 AM UTC | 15 | 80 |
| #14 | Reload ZB Duos Cash Cup MEEvent 5 · Round 1· Oct 11, 11:12 AM UTC | 2 | 10 |
| #14 | Reload ZB Duos Cash Cup MEEvent 5 · Round 1· Oct 11, 11:08 AM UTC | 2 | 10 |
| #9 | Reload ZB Duos Cash Cup MEEvent 3 · Round 1· Sep 13, 12:18 PM UTC | 6 | 33 |
| #10 | Reload ZB Duos Cash Cup MEEvent 3 · Round 1· Sep 13, 12:09 PM UTC | 5 | 28 |
1–22 of 22
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.