All games
| Result | Tournament | Elims | Pts | Damage |
|---|---|---|---|---|
| #4 | Arenas Test Cup BREvent 5· Sep 6, 11:04 PM UTC | 6 | 40 | 1,440 |
| #13 | Arenas Test Cup BREvent 5· Sep 6, 10:46 PM UTC | 1 | 6 | 1,021 |
| #8 | Arenas Test Cup BREvent 5· Sep 6, 10:37 PM UTC | 2 | 24 | 1,333 |
| #8 | Arenas Test Cup BREvent 5· Sep 6, 10:27 PM UTC | 4 | 24 | 1,390 |
| #7 | Arenas Test Cup BREvent 5· Sep 6, 10:08 PM UTC | 4 | 28 | 1,202 |
| #12 | Arenas Test Cup BREvent 5· Sep 6, 9:58 PM UTC | 1 | 8 | 485 |
| #8 | Arenas Test Cup BREvent 5· Sep 6, 9:48 PM UTC | 3 | 24 | 1,029 |
| #3 | Arenas Test Cup BREvent 5· Sep 6, 9:35 PM UTC | 9 | 44 | 2,042 |
| #3 | Arenas Test Cup BREvent 5· Sep 6, 9:17 PM UTC | 9 | 44 | 2,430 |
| #9 | Duos Reload Ranked Cup (Battle Royale) BREvent 1· Aug 30, 11:27 PM UTC | 3 | 0 | — |
| #11 | Arenas Test Cup BREvent 2· Aug 30, 11:02 PM UTC | 0 | 12 | — |
| #7 | Duos Reload Ranked Cup (Battle Royale) BREvent 1· Aug 30, 10:49 PM UTC | 4 | 0 | — |
| #7 | Duos Reload Ranked Cup (Battle Royale) BREvent 1· Aug 30, 10:33 PM UTC | 9 | 0 | — |
| #18 | Duos Reload Ranked Cup (Battle Royale) BREvent 1· Aug 30, 10:21 PM UTC | 2 | 0 | — |
| #2 | Duos Reload Ranked Cup (Battle Royale) BREvent 1· Aug 30, 10:17 PM UTC | 14 | 0 | — |
| #7 | Duos Reload Ranked Cup (Battle Royale) BREvent 1· Aug 30, 9:59 PM UTC | 2 | 0 | — |
| #7 | Duos Reload Ranked Cup (Battle Royale) BREvent 1· Aug 30, 9:51 PM UTC | 11 | 0 | — |
| Victory | Duos Reload Ranked Cup (Battle Royale) BREvent 1· Aug 30, 9:35 PM UTC | 20 | 0 | — |
| #16 | Duos Ranked Cup (Battle Royale) BREvent 1· Aug 29, 10:08 PM UTC | 1 | 0 | — |
| #20 | Duos Ranked Cup (Battle Royale) BREvent 1· Aug 29, 9:59 PM UTC | 5 | 0 | — |
| #7 | Duos Ranked Cup (Battle Royale) BREvent 1· Aug 29, 9:50 PM UTC | 3 | 0 | — |
| #24 | Duos Ranked Cup (Battle Royale) BREvent 1· Aug 29, 9:34 PM UTC | 4 | 0 | — |
1–22 of 22
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.