All games
| Result | Tournament | Elims | Pts |
|---|---|---|---|
| #11 | Solo Ranked Cup (Zero Build) NAWEvent 3· Sep 7, 4:04 AM UTC | 1 | 0 |
| #16 | Solo Ranked Cup (Zero Build) NAWEvent 3· Sep 7, 3:45 AM UTC | 0 | 0 |
| #29 | Solo Ranked Cup (Zero Build) NAWEvent 3· Sep 7, 3:27 AM UTC | 1 | 0 |
| #6 | Solo Ranked Cup (Zero Build) NAWEvent 3· Sep 7, 3:14 AM UTC | 1 | 0 |
| #15 | Solo Ranked Cup (Zero Build) NAWEvent 3· Sep 7, 2:55 AM UTC | 0 | 0 |
| #47 | Solo Ranked Cup (Zero Build) NAWEvent 3· Sep 7, 2:37 AM UTC | 0 | 0 |
| #8 | Solo Ranked Cup (Zero Build) NAWEvent 3· Sep 7, 2:30 AM UTC | 1 | 0 |
| #27 | Solo Ranked Cup (Zero Build) NAWEvent 3· Sep 7, 2:12 AM UTC | 0 | 0 |
| #33 | Duos Ranked Cup (Zero Build) NAWEvent 2· Sep 5, 3:18 AM UTC | 0 | 0 |
| Victory | Duos Ranked Cup (Zero Build) NAWEvent 2· Sep 5, 3:08 AM UTC | 9 | 0 |
| #27 | Duos Ranked Cup (Zero Build) NAWEvent 2· Sep 5, 2:46 AM UTC | 0 | 0 |
| #7 | Duos Ranked Cup (Zero Build) NAWEvent 2· Sep 5, 2:37 AM UTC | 5 | 0 |
| #28 | Duos Ranked Cup (Zero Build) NAWEvent 2· Sep 5, 2:19 AM UTC | 0 | 0 |
| #38 | Duos Ranked Cup (Zero Build) NAWEvent 2· Sep 5, 2:10 AM UTC | 0 | 0 |
| #5 | Solo Ranked Cup (Zero Build) NAWEvent 2· Sep 1, 4:05 AM UTC | 2 | 0 |
| #4 | Solo Ranked Cup (Zero Build) NAWEvent 2· Sep 1, 3:43 AM UTC | 0 | 0 |
| #6 | Solo Ranked Cup (Zero Build) NAWEvent 2· Sep 1, 3:22 AM UTC | 0 | 0 |
| #40 | Solo Ranked Cup (Zero Build) NAWEvent 2· Sep 1, 3:03 AM UTC | 0 | 0 |
| #25 | Solo Ranked Cup (Zero Build) NAWEvent 2· Sep 1, 2:50 AM UTC | 0 | 0 |
| #14 | Solo Ranked Cup (Zero Build) NAWEvent 2· Sep 1, 2:37 AM UTC | 0 | 0 |
| #4 | Duos Reload Ranked Cup (Zero Build) NAWEvent 1· Aug 31, 2:51 AM UTC | 3 | 0 |
| #19 | Duos Reload Ranked Cup (Battle Royale) NAWEvent 1· Aug 31, 2:35 AM UTC | 0 | 0 |
| #4 | Duos Reload Ranked Cup (Zero Build) NAWEvent 1· Aug 31, 2:29 AM UTC | 4 | 0 |
1–23 of 23
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.