All games
| Result | Tournament | Elims | Pts |
|---|---|---|---|
| #9 | Solo Reload Ranked Cup (Zero Build) EUEvent 2· Sep 1, 7:47 PM UTC | 5 | 0 |
| #24 | Solo Reload Ranked Cup (Zero Build) EUEvent 2· Sep 1, 7:33 PM UTC | 0 | 0 |
| #16 | Solo Reload Ranked Cup (Zero Build) EUEvent 2· Sep 1, 7:26 PM UTC | 5 | 0 |
| #2 | Solo Reload Ranked Cup (Zero Build) EUEvent 2· Sep 1, 7:00 PM UTC | 3 | 0 |
| #12 | Solo Reload Ranked Cup (Zero Build) EUEvent 2· Sep 1, 6:45 PM UTC | 5 | 0 |
| #14 | Solo Reload Ranked Cup (Zero Build) EUEvent 2· Sep 1, 6:33 PM UTC | 2 | 0 |
| #16 | Solo Reload Ranked Cup (Zero Build) EUEvent 2· Sep 1, 6:21 PM UTC | 0 | 0 |
| #7 | Solo Reload Ranked Cup (Zero Build) EUEvent 2· Sep 1, 6:12 PM UTC | 2 | 0 |
| #6 | Solo Reload Ranked Cup (Zero Build) EUEvent 2· Sep 1, 5:59 PM UTC | 5 | 0 |
| #3 | Solo Reload Ranked Cup (Zero Build) EUEvent 2· Sep 1, 5:43 PM UTC | 8 | 0 |
| #2 | Solo Reload Ranked Cup (Zero Build) EUEvent 2· Sep 1, 5:26 PM UTC | 4 | 0 |
| #10 | Solo Reload Ranked Cup (Zero Build) EUEvent 2· Sep 1, 5:12 PM UTC | 3 | 0 |
| #55 | Solo Ranked Cup (Zero Build) ASIAEvent 2· Aug 31, 11:58 AM UTC | 0 | 0 |
| #45 | Solo Ranked Cup (Zero Build) ASIAEvent 2· Aug 31, 11:52 AM UTC | 0 | 0 |
| #21 | Solo Ranked Cup (Zero Build) ASIAEvent 2· Aug 31, 11:43 AM UTC | 2 | 0 |
| #72 | Solo Ranked Cup (Zero Build) ASIAEvent 2· Aug 31, 11:25 AM UTC | 0 | 0 |
| #26 | Solo Ranked Cup (Zero Build) ASIAEvent 2· Aug 31, 11:21 AM UTC | 2 | 0 |
| #45 | Solo Ranked Cup (Zero Build) ASIAEvent 2· Aug 31, 11:09 AM UTC | 1 | 0 |
| #76 | Solo Ranked Cup (Zero Build) ASIAEvent 2· Aug 31, 11:00 AM UTC | 0 | 0 |
| #49 | Solo Ranked Cup (Zero Build) ASIAEvent 2· Aug 31, 10:56 AM UTC | 1 | 0 |
| #52 | Solo Ranked Cup (Zero Build) ASIAEvent 2· Aug 31, 10:49 AM UTC | 0 | 0 |
| #68 | Solo Ranked Cup (Zero Build) ASIAEvent 2· Aug 31, 9:06 AM UTC | 1 | 0 |
1–22 of 22
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.