All games
| Result | Tournament | Elims | Pts |
|---|---|---|---|
| #20 | Duos Ranked Cup (Battle Royale) NAWEvent 6· Oct 11, 2:54 AM UTC | 0 | 0 |
| #31 | Duos Ranked Cup (Battle Royale) NAWEvent 6· Oct 11, 2:43 AM UTC | 4 | 0 |
| #39 | Duos Ranked Cup (Battle Royale) NAWEvent 6· Oct 11, 2:39 AM UTC | 2 | 0 |
| #9 | Duos Ranked Cup (Battle Royale) NAWEvent 6· Oct 11, 2:34 AM UTC | 6 | 0 |
| #17 | Duos Ranked Cup (Battle Royale) NAWEvent 6· Oct 11, 2:15 AM UTC | 2 | 0 |
| #12 | Duos Ranked Cup (Battle Royale) NAWEvent 6· Oct 11, 2:03 AM UTC | 0 | 0 |
| #31 | Duos Ranked Cup (Battle Royale) NAWEvent 6· Oct 11, 1:47 AM UTC | 0 | 0 |
| #47 | Duos Ranked Cup (Battle Royale) NAWEvent 6· Oct 11, 1:40 AM UTC | 0 | 0 |
| #40 | Duos Ranked Cup (Battle Royale) NAWEvent 6· Oct 11, 1:37 AM UTC | 1 | 0 |
| #16 | Duos Ranked Cup (Battle Royale) NAWEvent 6· Oct 11, 1:32 AM UTC | 4 | 0 |
| #10 | Duos Ranked Cup (Battle Royale) NAWEvent 6· Oct 11, 1:18 AM UTC | 1 | 0 |
| #3 | Street Fighter Cup Reload NAWRound 1· Oct 10, 3:01 AM UTC | 5 | 55 |
| #12 | Street Fighter Cup Reload NAWRound 1· Oct 10, 2:44 AM UTC | 2 | 16 |
| #14 | Street Fighter Cup Reload NAWRound 1· Oct 10, 2:34 AM UTC | 2 | 10 |
| #12 | Street Fighter Cup Reload NAWRound 1· Oct 10, 2:28 AM UTC | 7 | 26 |
| #9 | Street Fighter Cup Reload NAWRound 1· Oct 10, 2:20 AM UTC | 2 | 25 |
| #15 | Street Fighter Cup Reload NAWRound 1· Oct 10, 2:12 AM UTC | 2 | 7 |
| #13 | Street Fighter Cup Reload NAWRound 1· Oct 10, 2:05 AM UTC | 0 | 9 |
| #18 | Street Fighter Cup Reload NAWRound 1· Oct 10, 1:58 AM UTC | 1 | 2 |
| #8 | Street Fighter Cup Reload NAWRound 1· Oct 10, 1:55 AM UTC | 2 | 28 |
| #5 | Street Fighter Cup Reload NAWRound 1· Oct 10, 1:38 AM UTC | 5 | 45 |
| #11 | Street Fighter Cup Reload NAWRound 1· Oct 10, 1:21 AM UTC | 2 | 19 |
| #4 | Street Fighter Cup Reload NAWRound 1· Oct 10, 1:16 AM UTC | 1 | 42 |
1–23 of 23
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.