All games
| Result | Tournament | Elims | Pts |
|---|---|---|---|
| #20 | Solo Reload Victory Cup OCEEvent 3 · Round 1· Oct 12, 7:24 AM UTC | 1 | 4 |
| #8 | Solo Reload Victory Cup OCEEvent 3 · Round 1· Oct 12, 7:16 AM UTC | 1 | 30 |
| #7 | Reload ZB Duos Cash Cup OCEEvent 5 · Round 1· Oct 11, 4:24 AM UTC | 12 | 47 |
| #10 | Reload ZB Duos Cash Cup OCEEvent 5 · Round 1· Oct 11, 4:12 AM UTC | 12 | 38 |
| #18 | Reload ZB Duos Cash Cup OCEEvent 5 · Round 1· Oct 11, 3:57 AM UTC | 4 | 8 |
| #19 | Reload ZB Duos Cash Cup OCEEvent 5 · Round 1· Oct 11, 3:51 AM UTC | 1 | 2 |
| #2 | Reload ZB Duos Cash Cup OCEEvent 5 · Round 1· Oct 11, 3:42 AM UTC | 16 | 70 |
| #9 | Reload ZB Duos Cash Cup OCEEvent 5 · Round 1· Oct 11, 3:26 AM UTC | 15 | 41 |
| #19 | Reload ZB Duos Cash Cup OCEEvent 5 · Round 1· Oct 11, 3:16 AM UTC | 0 | 0 |
| #5 | Reload ZB Duos Cash Cup OCEEvent 5 · Round 1· Oct 11, 3:14 AM UTC | 11 | 55 |
| Victory | Street Fighter Cup Zero Build Reload OCERound 1· Oct 9, 9:44 AM UTC | 16 | 80 |
| #4 | Street Fighter Cup Zero Build Reload OCERound 1· Oct 9, 9:23 AM UTC | 16 | 60 |
| #6 | Street Fighter Cup Zero Build Reload OCERound 1· Oct 9, 9:08 AM UTC | 10 | 50 |
| #4 | Street Fighter Cup Zero Build Reload OCERound 1· Oct 9, 8:52 AM UTC | 20 | 60 |
| #15 | Street Fighter Cup Zero Build Reload OCERound 1· Oct 9, 8:37 AM UTC | 5 | 13 |
| #14 | Street Fighter Cup Zero Build Reload OCERound 1· Oct 9, 8:30 AM UTC | 2 | 10 |
| #7 | Street Fighter Cup Zero Build Reload OCERound 1· Oct 9, 8:21 AM UTC | 8 | 43 |
| #5 | Street Fighter Cup Zero Build Reload OCERound 1· Oct 9, 8:03 AM UTC | 11 | 55 |
| Victory | Street Fighter Cup Zero Build Reload OCERound 1· Oct 9, 7:46 AM UTC | 21 | 80 |
| #7 | Street Fighter Cup Zero Build Reload OCERound 1· Oct 9, 7:32 AM UTC | 10 | 47 |
| #9 | Street Fighter Cup Zero Build Reload OCERound 1· Oct 9, 7:23 AM UTC | 3 | 27 |
1–21 of 21
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.