All games
| Result | Tournament | Elims | Pts |
|---|---|---|---|
| #8 | Reload ZB Duos Cash Cup EUEvent 5 · Round 1· Oct 11, 3:39 PM UTC | 2 | 28 |
| #16 | Reload ZB Duos Cash Cup EUEvent 5 · Round 1· Oct 11, 3:24 PM UTC | 0 | 0 |
| #2 | Reload ZB Duos Cash Cup EUEvent 5 · Round 1· Oct 11, 3:19 PM UTC | 12 | 70 |
| Victory | Reload ZB Duos Cash Cup EUEvent 5 · Round 1· Oct 11, 3:02 PM UTC | 9 | 78 |
| #13 | Reload ZB Duos Cash Cup EUEvent 5 · Round 1· Oct 11, 2:47 PM UTC | 6 | 21 |
| #4 | Reload ZB Duos Cash Cup EUEvent 5 · Round 1· Oct 11, 2:38 PM UTC | 5 | 50 |
| #17 | Reload ZB Duos Cash Cup EUEvent 5 · Round 1· Oct 11, 2:22 PM UTC | 0 | 0 |
| #4 | Reload ZB Duos Cash Cup EUEvent 5 · Round 1· Oct 11, 2:18 PM UTC | 4 | 48 |
| #10 | Reload ZB Duos Cash Cup EUEvent 5 · Round 1· Oct 11, 2:03 PM UTC | 1 | 20 |
| #5 | Reload ZB Duos Cash Cup EUEvent 5 · Round 1· Oct 11, 1:49 PM UTC | 2 | 39 |
| Victory | Reload ZB Duos Cash Cup EUEvent 5 · Round 1· Oct 11, 1:33 PM UTC | 13 | 80 |
| #2 | Reload ZB Duos Cash Cup EUEvent 5 · Round 1· Oct 11, 1:17 PM UTC | 4 | 58 |
| #2 | Duos Ranked Cup (Battle Royale) EUEvent 6· Oct 10, 7:36 PM UTC | 15 | 0 |
| #21 | Duos Ranked Cup (Battle Royale) EUEvent 6· Oct 10, 6:58 PM UTC | 3 | 0 |
| #6 | Duos Ranked Cup (Battle Royale) EUEvent 6· Oct 10, 6:51 PM UTC | 4 | 0 |
| #10 | Duos Ranked Cup (Battle Royale) EUEvent 6· Oct 10, 6:30 PM UTC | 3 | 0 |
| #2 | Duos Ranked Cup (Battle Royale) EUEvent 6· Oct 10, 6:14 PM UTC | 9 | 0 |
| #29 | Duos Ranked Cup (Battle Royale) EUEvent 6· Oct 10, 5:52 PM UTC | 4 | 0 |
| #47 | Duos Ranked Cup (Battle Royale) EUEvent 6· Oct 10, 5:46 PM UTC | 0 | 0 |
| #2 | Duos Ranked Cup (Battle Royale) EUEvent 6· Oct 10, 5:43 PM UTC | 9 | 0 |
| #16 | Duos Ranked Cup (Battle Royale) EUEvent 6· Oct 10, 5:22 PM UTC | 8 | 0 |
| #26 | Duos Ranked Cup (Battle Royale) EUEvent 6· Oct 10, 5:10 PM UTC | 1 | 0 |
1–22 of 22
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.