All games
| Result | Tournament | Elims | Pts |
|---|---|---|---|
| #21 | Elite Kado Thorne Cup Reload ASIARound 1· Oct 13, 11:25 AM UTC | 1 | 12 |
| #18 | Elite Kado Thorne Cup Reload ASIARound 1· Oct 13, 11:10 AM UTC | 2 | 17 |
| #14 | Elite Kado Thorne Cup Reload ASIARound 1· Oct 13, 10:57 AM UTC | 4 | 27 |
| #11 | Elite Kado Thorne Cup Reload ASIARound 1· Oct 13, 10:41 AM UTC | 1 | 27 |
| #7 | Elite Kado Thorne Cup Reload ASIARound 1· Oct 13, 10:25 AM UTC | 2 | 41 |
| #28 | Elite Kado Thorne Cup Reload ASIARound 1· Oct 13, 10:09 AM UTC | 0 | 3 |
| #25 | Elite Kado Thorne Cup Reload ASIARound 1· Oct 13, 10:00 AM UTC | 1 | 8 |
| #34 | Elite Kado Thorne Cup Reload ASIARound 1· Oct 13, 9:52 AM UTC | 2 | 4 |
| #7 | Elite Kado Thorne Cup Reload ASIARound 1· Oct 13, 9:45 AM UTC | 4 | 45 |
| #11 | Elite Kado Thorne Cup Reload ASIARound 1· Oct 13, 9:28 AM UTC | 3 | 31 |
| #20 | Elite Kado Thorne Cup Reload ASIARound 1· Oct 13, 9:13 AM UTC | 1 | 13 |
| #12 | Street Fighter Cup Reload ASIARound 1· Oct 9, 11:39 AM UTC | 3 | 18 |
| #10 | Street Fighter Cup Reload ASIARound 1· Oct 9, 11:24 AM UTC | 2 | 22 |
| #6 | Street Fighter Cup Reload ASIARound 1· Oct 9, 11:14 AM UTC | 4 | 38 |
| #5 | Street Fighter Cup Reload ASIARound 1· Oct 9, 10:56 AM UTC | 5 | 45 |
| #12 | Street Fighter Cup Reload ASIARound 1· Oct 9, 10:37 AM UTC | 4 | 20 |
| #8 | Street Fighter Cup Reload ASIARound 1· Oct 9, 10:22 AM UTC | 6 | 36 |
| #10 | Street Fighter Cup Reload ASIARound 1· Oct 9, 10:05 AM UTC | 1 | 20 |
| #19 | Street Fighter Cup Reload ASIARound 1· Oct 9, 9:49 AM UTC | 0 | 0 |
| #4 | Street Fighter Cup Reload ASIARound 1· Oct 9, 9:47 AM UTC | 11 | 60 |
| #17 | Street Fighter Cup Reload ASIARound 1· Oct 9, 9:31 AM UTC | 2 | 4 |
| #15 | Street Fighter Cup Reload ASIARound 1· Oct 9, 9:22 AM UTC | 3 | 9 |
| #6 | Street Fighter Cup Reload ASIARound 1· Oct 9, 9:18 AM UTC | 6 | 42 |
1–23 of 23
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.