All games
| Result | Tournament | Elims | Pts |
|---|---|---|---|
| #20 | Solo Reload Ranked Cup (Battle Royale) NACEvent 7· Oct 14, 1:21 AM UTC | 3 | 0 |
| #28 | Solo Reload Ranked Cup (Battle Royale) NACEvent 7· Oct 14, 1:10 AM UTC | 1 | 0 |
| #4 | Solo Reload Ranked Cup (Battle Royale) NACEvent 7· Oct 14, 1:02 AM UTC | 4 | 0 |
| #13 | Solo Reload Ranked Cup (Battle Royale) NACEvent 7· Oct 14, 12:42 AM UTC | 2 | 0 |
| #9 | Solo Reload Ranked Cup (Battle Royale) NACEvent 7· Oct 14, 12:31 AM UTC | 7 | 0 |
| #13 | Solo Reload Ranked Cup (Battle Royale) NACEvent 7· Oct 14, 12:16 AM UTC | 3 | 0 |
| #9 | Solo Reload Ranked Cup (Battle Royale) NACEvent 7· Oct 14, 12:03 AM UTC | 5 | 0 |
| #23 | Solo Reload Ranked Cup (Battle Royale) NACEvent 7· Oct 13, 11:48 PM UTC | 1 | 0 |
| #2 | Solo Reload Ranked Cup (Battle Royale) NACEvent 7· Oct 13, 11:38 PM UTC | 8 | 0 |
| #3 | Solo Reload Ranked Cup (Battle Royale) NACEvent 7· Oct 13, 11:19 PM UTC | 6 | 0 |
| #10 | Street Fighter Cup Reload NACRound 1· Oct 10, 1:18 AM UTC | 3 | 24 |
| #11 | Street Fighter Cup Reload NACRound 1· Oct 10, 1:10 AM UTC | 1 | 17 |
| #5 | Street Fighter Cup Reload NACRound 1· Oct 10, 1:00 AM UTC | 2 | 39 |
| #7 | Street Fighter Cup Reload NACRound 1· Oct 10, 12:44 AM UTC | 6 | 39 |
| #6 | Street Fighter Cup Reload NACRound 1· Oct 10, 12:29 AM UTC | 6 | 42 |
| #7 | Street Fighter Cup Reload NACRound 1· Oct 10, 12:14 AM UTC | 6 | 39 |
| #14 | Street Fighter Cup Reload NACRound 1· Oct 10, 12:03 AM UTC | 1 | 8 |
| #19 | Street Fighter Cup Reload NACRound 1· Oct 9, 11:56 PM UTC | 0 | 0 |
| #4 | Street Fighter Cup Reload NACRound 1· Oct 9, 11:53 PM UTC | 4 | 48 |
| #6 | Street Fighter Cup Reload NACRound 1· Oct 9, 11:37 PM UTC | 7 | 44 |
| #20 | Street Fighter Cup Reload NACRound 1· Oct 9, 11:22 PM UTC | 0 | 0 |
| #11 | Street Fighter Cup Reload NACRound 1· Oct 9, 11:20 PM UTC | 4 | 23 |
1–22 of 22
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.