All games
| Result | Tournament | Elims | Pts |
|---|---|---|---|
| #76 | Console Zero Build Solo Victory Cup NACEvent 3 · Round 1· Sep 13, 12:14 AM UTC | 0 | 0 |
| #6 | Console Zero Build Solo Victory Cup NACEvent 3 · Round 1· Sep 13, 12:08 AM UTC | 0 | 45 |
| #27 | Console Zero Build Solo Victory Cup NACEvent 3 · Round 1· Sep 12, 11:48 PM UTC | 0 | 24 |
| #34 | Console Zero Build Solo Victory Cup NACEvent 3 · Round 1· Sep 12, 11:32 PM UTC | 0 | 17 |
| #36 | Console Zero Build Solo Victory Cup NACEvent 3 · Round 1· Sep 12, 11:22 PM UTC | 0 | 15 |
| #63 | Console Zero Build Solo Victory Cup NACEvent 3 · Round 1· Sep 12, 11:13 PM UTC | 0 | 0 |
| #83 | Console Zero Build Solo Victory Cup NACEvent 3 · Round 1· Sep 12, 11:10 PM UTC | 0 | 0 |
| #66 | Console Zero Build Solo Victory Cup NACEvent 3 · Round 1· Sep 12, 11:08 PM UTC | 0 | 0 |
| #28 | Solo Reload Ranked Cup (Zero Build) NACEvent 3· Sep 8, 1:02 AM UTC | 1 | 0 |
| #18 | Solo Reload Ranked Cup (Zero Build) NACEvent 3· Sep 8, 12:53 AM UTC | 3 | 0 |
| #23 | Solo Reload Ranked Cup (Zero Build) NACEvent 3· Sep 8, 12:43 AM UTC | 0 | 0 |
| #11 | Solo Reload Ranked Cup (Zero Build) NACEvent 3· Sep 8, 12:36 AM UTC | 6 | 0 |
| #31 | Solo Reload Ranked Cup (Zero Build) NACEvent 3· Sep 8, 12:22 AM UTC | 0 | 0 |
| #15 | Solo Reload Ranked Cup (Zero Build) NACEvent 3· Sep 8, 12:18 AM UTC | 3 | 0 |
| #28 | Solo Reload Ranked Cup (Zero Build) NACEvent 3· Sep 8, 12:06 AM UTC | 0 | 0 |
| #26 | Solo Reload Ranked Cup (Zero Build) NACEvent 3· Sep 8, 12:00 AM UTC | 1 | 0 |
| #12 | Solo Reload Ranked Cup (Zero Build) NACEvent 3· Sep 7, 11:53 PM UTC | 4 | 0 |
| #34 | Solo Reload Ranked Cup (Zero Build) NACEvent 3· Sep 7, 11:43 PM UTC | 1 | 0 |
| #34 | Solo Reload Ranked Cup (Zero Build) NACEvent 3· Sep 7, 11:38 PM UTC | 0 | 0 |
| #22 | Solo Reload Ranked Cup (Zero Build) NACEvent 3· Sep 7, 11:33 PM UTC | 1 | 0 |
1–20 of 20
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.