Player 64ac68
Favourite
Epic hasn't returned this player's name yet. It fills in automatically.
All games
| Result | Tournament | Elims | Pts |
|---|---|---|---|
| #14 | FNCS Qualifier 3 EUQualifier 3 · Round 2· May 14, 2022, 4:05 PM UTC | 3 | 31 |
| #39 | FNCS Qualifier 3 EUQualifier 3 · Round 2· May 14, 2022, 3:36 PM UTC | 0 | 0 |
| #24 | FNCS Qualifier 3 EUQualifier 3 · Round 2· May 14, 2022, 3:22 PM UTC | 5 | 25 |
| #4 | FNCS Qualifier 3 EUQualifier 3 · Round 2· May 14, 2022, 2:57 PM UTC | 6 | 50 |
| #26 | FNCS Qualifier 3 EUQualifier 3 · Round 2· May 14, 2022, 2:30 PM UTC | 0 | 0 |
| #38 | FNCS Qualifier 3 EUQualifier 3 · Round 2· May 14, 2022, 2:08 PM UTC | 0 | 0 |
| #9 | FNCS Qualifier 3 EUQualifier 3 · Round 2· May 14, 2022, 1:59 PM UTC | 3 | 39 |
| #44 | FNCS Qualifier 3 EUQualifier 3 · Round 2· May 14, 2022, 1:33 PM UTC | 0 | 0 |
| #10 | FNCS Qualifier 3 EUQualifier 3 · Round 2· May 14, 2022, 1:28 PM UTC | 0 | 33 |
| #50 | FNCS Qualifier 3 EUQualifier 3 · Round 2· May 14, 2022, 1:03 PM UTC | 0 | 0 |
| #49 | FNCS Qualifier 2 EUQualifier 2 · Round 2· May 7, 2022, 7:15 PM UTC | 0 | 0 |
| #37 | FNCS Qualifier 2 EUQualifier 2 · Round 2· May 7, 2022, 7:08 PM UTC | 1 | 2 |
| #48 | FNCS Qualifier 2 EUQualifier 2 · Round 2· May 7, 2022, 6:58 PM UTC | 0 | 0 |
| #36 | FNCS Qualifier 2 EUQualifier 2 · Round 2· May 7, 2022, 6:38 PM UTC | 3 | 6 |
| #32 | FNCS Qualifier 2 EUQualifier 2 · Round 2· May 7, 2022, 6:27 PM UTC | 2 | 4 |
| #25 | FNCS Qualifier 2 EUQualifier 2 · Round 2· May 7, 2022, 6:07 PM UTC | 0 | 15 |
| #11 | FNCS Qualifier 2 EUQualifier 2 · Round 2· May 7, 2022, 5:44 PM UTC | 6 | 37 |
| #38 | FNCS Qualifier 2 EUQualifier 2 · Round 2· May 7, 2022, 5:19 PM UTC | 2 | 4 |
| #48 | FNCS Qualifier 2 EUQualifier 2 · Round 2· May 7, 2022, 5:10 PM UTC | 0 | 0 |
| #39 | FNCS Qualifier 2 EUQualifier 2 · Round 2· May 7, 2022, 5:07 PM UTC | 1 | 2 |
1–20 of 20
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.