All games
| Result | Tournament | Elims | Pts |
|---|---|---|---|
| #10 | Duos Reload Ranked Cup (Battle Royale) OCEEvent 7· Oct 18, 7:32 AM UTC | 2 | 0 |
| #16 | Duos Reload Ranked Cup (Battle Royale) OCEEvent 7· Oct 18, 7:22 AM UTC | 0 | 0 |
| #15 | Duos Reload Ranked Cup (Battle Royale) OCEEvent 7· Oct 18, 7:15 AM UTC | 0 | 0 |
| #9 | Duos Reload Ranked Cup (Battle Royale) OCEEvent 7· Oct 18, 7:07 AM UTC | 0 | 0 |
| #4 | Reload ZB Duos Cash Cup OCEEvent 6 · Round 1· Oct 18, 4:23 AM UTC | 0 | 40 |
| #15 | Reload ZB Duos Cash Cup OCEEvent 6 · Round 1· Oct 18, 4:07 AM UTC | 0 | 3 |
| #6 | Reload ZB Duos Cash Cup OCEEvent 6 · Round 1· Oct 18, 3:57 AM UTC | 1 | 32 |
| #13 | Reload ZB Duos Cash Cup OCEEvent 6 · Round 1· Oct 18, 3:41 AM UTC | 0 | 9 |
| #11 | Reload ZB Duos Cash Cup OCEEvent 6 · Round 1· Oct 18, 3:34 AM UTC | 0 | 15 |
| #6 | Reload ZB Duos Cash Cup OCEEvent 6 · Round 1· Oct 18, 3:24 AM UTC | 0 | 30 |
| #15 | Reload ZB Duos Cash Cup OCEEvent 6 · Round 1· Oct 18, 3:10 AM UTC | 0 | 3 |
| #39 | Duos Ranked Cup (Zero Build) OCEEvent 7· Oct 17, 9:28 AM UTC | 0 | 0 |
| #16 | Duos Ranked Cup (Zero Build) OCEEvent 7· Oct 17, 9:21 AM UTC | 0 | 0 |
| #24 | Duos Ranked Cup (Zero Build) OCEEvent 7· Oct 17, 9:03 AM UTC | 0 | 0 |
| #11 | Duos Ranked Cup (Zero Build) OCEEvent 7· Oct 17, 8:53 AM UTC | 1 | 0 |
| #11 | Duos Ranked Cup (Zero Build) OCEEvent 7· Oct 17, 8:35 AM UTC | 0 | 0 |
| #15 | Duos Ranked Cup (Zero Build) OCEEvent 7· Oct 17, 8:22 AM UTC | 2 | 0 |
| #12 | Duos Ranked Cup (Zero Build) OCEEvent 7· Oct 17, 8:02 AM UTC | 0 | 0 |
| #15 | Duos Ranked Cup (Zero Build) OCEEvent 7· Oct 17, 7:46 AM UTC | 0 | 0 |
| #16 | Duos Ranked Cup (Zero Build) OCEEvent 7· Oct 17, 7:33 AM UTC | 0 | 0 |
| #17 | Duos Ranked Cup (Zero Build) OCEEvent 7· Oct 17, 7:17 AM UTC | 0 | 0 |
| #40 | Duos Ranked Cup (Zero Build) OCEEvent 7· Oct 17, 7:04 AM UTC | 0 | 0 |
1–22 of 22
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.