All games
| Result | Tournament | Elims | Pts |
|---|---|---|---|
| #20 | Duos Reload Ranked Cup (Battle Royale) EUEvent 3· Sep 13, 7:49 PM UTC | 0 | 0 |
| #16 | Duos Reload Ranked Cup (Battle Royale) EUEvent 3· Sep 13, 7:48 PM UTC | 3 | 0 |
| #3 | Duos Reload Ranked Cup (Battle Royale) EUEvent 3· Sep 13, 7:44 PM UTC | 15 | 0 |
| #16 | Duos Reload Ranked Cup (Battle Royale) EUEvent 3· Sep 13, 7:28 PM UTC | 9 | 0 |
| #12 | Duos Reload Ranked Cup (Battle Royale) EUEvent 3· Sep 13, 7:22 PM UTC | 4 | 0 |
| #13 | Duos Reload Ranked Cup (Battle Royale) EUEvent 3· Sep 13, 7:17 PM UTC | 5 | 0 |
| #12 | Duos Reload Ranked Cup (Battle Royale) EUEvent 3· Sep 13, 7:10 PM UTC | 5 | 0 |
| #3 | Duos Reload Ranked Cup (Battle Royale) EUEvent 3· Sep 13, 7:03 PM UTC | 21 | 0 |
| #13 | Duos Reload Ranked Cup (Battle Royale) EUEvent 3· Sep 13, 6:46 PM UTC | 4 | 0 |
| #8 | Duos Reload Ranked Cup (Battle Royale) EUEvent 3· Sep 13, 6:40 PM UTC | 10 | 0 |
| #7 | Duos Reload Ranked Cup (Battle Royale) EUEvent 3· Sep 13, 6:34 PM UTC | 18 | 0 |
| #12 | Duos Reload Ranked Cup (Battle Royale) EUEvent 3· Sep 13, 6:24 PM UTC | 5 | 0 |
| Victory | Console Zero Build Solo Victory Cup EUEvent 2 · Round 1· Sep 5, 7:07 PM UTC | 9 | 78 |
| #32 | Console Zero Build Solo Victory Cup EUEvent 2 · Round 1· Sep 5, 6:47 PM UTC | 1 | 21 |
| #56 | Console Zero Build Solo Victory Cup EUEvent 2 · Round 1· Sep 5, 6:33 PM UTC | 1 | 2 |
| #56 | Console Zero Build Solo Victory Cup EUEvent 2 · Round 1· Sep 5, 6:25 PM UTC | 0 | 0 |
| #33 | Console Zero Build Solo Victory Cup EUEvent 2 · Round 1· Sep 5, 6:16 PM UTC | 1 | 20 |
| #67 | Console Zero Build Solo Victory Cup EUEvent 2 · Round 1· Sep 5, 6:03 PM UTC | 0 | 0 |
| #29 | Console Zero Build Solo Victory Cup EUEvent 2 · Round 1· Sep 5, 5:56 PM UTC | 2 | 26 |
| #19 | Console Zero Build Solo Victory Cup EUEvent 2 · Round 1· Sep 5, 5:43 PM UTC | 2 | 36 |
1–20 of 20
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.