All games
| Result | Tournament | Elims | Pts |
|---|---|---|---|
| #6 | Duos Reload Ranked Cup (Battle Royale) EUEvent 3· Sep 13, 6:13 PM UTC | 8 | 0 |
| #13 | Duos Reload Ranked Cup (Battle Royale) EUEvent 3· Sep 13, 5:58 PM UTC | 1 | 0 |
| #5 | Duos Reload Ranked Cup (Battle Royale) EUEvent 3· Sep 13, 5:53 PM UTC | 2 | 0 |
| #7 | Duos Reload Ranked Cup (Battle Royale) EUEvent 3· Sep 13, 5:39 PM UTC | 6 | 0 |
| #14 | Duos Reload Ranked Cup (Battle Royale) EUEvent 3· Sep 13, 5:27 PM UTC | 6 | 0 |
| #14 | Duos Reload Ranked Cup (Battle Royale) EUEvent 3· Sep 13, 5:21 PM UTC | 2 | 0 |
| #6 | Duos Reload Ranked Cup (Battle Royale) EUEvent 3· Sep 13, 5:13 PM UTC | 3 | 0 |
| #12 | Duos Ranked Cup (Battle Royale) EUEvent 3· Sep 11, 7:16 PM UTC | 2 | 0 |
| #15 | Duos Ranked Cup (Battle Royale) EUEvent 3· Sep 11, 7:05 PM UTC | 4 | 0 |
| #33 | Duos Ranked Cup (Battle Royale) EUEvent 3· Sep 11, 6:54 PM UTC | 3 | 0 |
| #3 | Solo Reload Ranked Cup (Battle Royale) MEEvent 3· Sep 7, 3:17 PM UTC | 5 | 0 |
| #4 | Solo Ranked Cup (Battle Royale) MEEvent 3· Sep 6, 5:53 PM UTC | 0 | 0 |
| #9 | Solo Ranked Cup (Battle Royale) MEEvent 3· Sep 6, 5:35 PM UTC | 0 | 0 |
| #68 | Solo Ranked Cup (Battle Royale) MEEvent 3· Sep 6, 5:17 PM UTC | 1 | 0 |
| #18 | Solo Ranked Cup (Battle Royale) MEEvent 3· Sep 6, 5:05 PM UTC | 1 | 0 |
| #27 | Solo Ranked Cup (Battle Royale) MEEvent 3· Sep 6, 4:49 PM UTC | 0 | 0 |
| #3 | Solo Ranked Cup (Battle Royale) MEEvent 3· Sep 6, 4:37 PM UTC | 0 | 0 |
| #77 | Solo Ranked Cup (Battle Royale) MEEvent 3· Sep 6, 4:14 PM UTC | 0 | 0 |
| #10 | Solo Ranked Cup (Battle Royale) MEEvent 3· Sep 6, 4:11 PM UTC | 1 | 0 |
| #17 | Solo Ranked Cup (Battle Royale) MEEvent 3· Sep 6, 3:54 PM UTC | 1 | 0 |
| #4 | Solo Ranked Cup (Battle Royale) MEEvent 3· Sep 6, 3:41 PM UTC | 2 | 0 |
| #13 | Solo Ranked Cup (Battle Royale) MEEvent 3· Sep 6, 3:20 PM UTC | 1 | 0 |
1–22 of 22
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.