All games
| Result | Tournament | Elims | Pts |
|---|---|---|---|
| #16 | Reload ZB Duos Cash Cup NAWEvent 5 · Round 1· Oct 11, 11:06 PM UTC | 3 | 6 |
| #18 | Reload ZB Duos Cash Cup NAWEvent 5 · Round 1· Oct 11, 10:56 PM UTC | 0 | 0 |
| #10 | Reload ZB Duos Cash Cup NAWEvent 5 · Round 1· Oct 11, 10:54 PM UTC | 2 | 22 |
| #11 | Reload ZB Duos Cash Cup NAWEvent 5 · Round 1· Oct 11, 10:45 PM UTC | 2 | 19 |
| #14 | Reload ZB Duos Cash Cup NAWEvent 5 · Round 1· Oct 11, 10:34 PM UTC | 7 | 20 |
| #3 | Reload ZB Duos Cash Cup NAWEvent 5 · Round 1· Oct 11, 10:27 PM UTC | 8 | 61 |
| #5 | Reload ZB Duos Cash Cup NAWEvent 5 · Round 1· Oct 11, 10:11 PM UTC | 1 | 37 |
| #19 | Reload ZB Duos Cash Cup NAWEvent 5 · Round 1· Oct 11, 9:56 PM UTC | 1 | 2 |
| #6 | Reload ZB Duos Cash Cup NAWEvent 5 · Round 1· Oct 11, 9:51 PM UTC | 4 | 38 |
| #2 | Reload ZB Duos Cash Cup NAWEvent 5 · Round 1· Oct 11, 9:36 PM UTC | 8 | 66 |
| #14 | Reload ZB Duos Cash Cup NAWEvent 5 · Round 1· Oct 11, 9:21 PM UTC | 1 | 8 |
| #5 | Reload ZB Duos Cash Cup NAWEvent 5 · Round 1· Oct 11, 9:15 PM UTC | 3 | 41 |
| #2 | Street Fighter Cup Zero Build Reload NACRound 1· Oct 10, 1:28 AM UTC | 2 | 54 |
| #3 | Street Fighter Cup Zero Build Reload NACRound 1· Oct 10, 1:12 AM UTC | 8 | 61 |
| #7 | Street Fighter Cup Zero Build Reload NACRound 1· Oct 10, 12:55 AM UTC | 1 | 29 |
| Victory | Street Fighter Cup Zero Build Reload NACRound 1· Oct 10, 12:42 AM UTC | 10 | 80 |
| #6 | Street Fighter Cup Zero Build Reload NACRound 1· Oct 10, 12:25 AM UTC | 8 | 46 |
| #6 | Street Fighter Cup Zero Build Reload NACRound 1· Oct 10, 12:10 AM UTC | 4 | 38 |
| #6 | Street Fighter Cup Zero Build Reload NACRound 1· Oct 9, 11:58 PM UTC | 5 | 40 |
| #2 | Street Fighter Cup Zero Build Reload NACRound 1· Oct 9, 11:42 PM UTC | 6 | 62 |
| Victory | Street Fighter Cup Zero Build Reload NACRound 1· Oct 9, 11:26 PM UTC | 13 | 80 |
1–21 of 21
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.