All games
| Result | Tournament | Elims | Pts |
|---|---|---|---|
| #80 | Solo Ranked Cup (Zero Build) NACEvent 7· Oct 13, 1:17 AM UTC | 0 | 0 |
| #17 | Solo Ranked Cup (Zero Build) NACEvent 7· Oct 13, 1:13 AM UTC | 0 | 0 |
| #47 | Solo Ranked Cup (Zero Build) NACEvent 7· Oct 13, 12:58 AM UTC | 0 | 0 |
| #22 | Solo Ranked Cup (Zero Build) NACEvent 7· Oct 13, 12:50 AM UTC | 0 | 0 |
| #24 | Solo Ranked Cup (Zero Build) NACEvent 7· Oct 13, 12:38 AM UTC | 0 | 0 |
| #11 | Solo Ranked Cup (Zero Build) NACEvent 7· Oct 13, 12:23 AM UTC | 0 | 0 |
| #60 | Solo Ranked Cup (Zero Build) NACEvent 7· Oct 13, 12:05 AM UTC | 0 | 0 |
| #13 | Solo Ranked Cup (Zero Build) NACEvent 7· Oct 13, 12:00 AM UTC | 1 | 0 |
| #72 | Solo Ranked Cup (Zero Build) NACEvent 7· Oct 12, 11:44 PM UTC | 0 | 0 |
| #44 | Solo Ranked Cup (Zero Build) NACEvent 7· Oct 12, 11:40 PM UTC | 0 | 0 |
| #16 | Solo Ranked Cup (Zero Build) NACEvent 7· Oct 12, 11:34 PM UTC | 0 | 0 |
| #33 | Solo Ranked Cup (Battle Royale) NACEvent 7· Oct 12, 11:17 PM UTC | 0 | 0 |
| #24 | Solo Ranked Cup (Zero Build) EUEvent 7· Oct 12, 8:03 PM UTC | 1 | 0 |
| #26 | Solo Ranked Cup (Zero Build) EUEvent 7· Oct 12, 7:48 PM UTC | 0 | 0 |
| #48 | Solo Ranked Cup (Zero Build) EUEvent 7· Oct 12, 7:38 PM UTC | 0 | 0 |
| #54 | Solo Ranked Cup (Zero Build) EUEvent 7· Oct 12, 7:29 PM UTC | 0 | 0 |
| #69 | Solo Ranked Cup (Zero Build) EUEvent 7· Oct 12, 7:25 PM UTC | 0 | 0 |
| #38 | Solo Ranked Cup (Zero Build) EUEvent 7· Oct 12, 7:21 PM UTC | 0 | 0 |
| #56 | Solo Ranked Cup (Zero Build) EUEvent 7· Oct 12, 7:11 PM UTC | 0 | 0 |
| #41 | Solo Ranked Cup (Zero Build) EUEvent 7· Oct 12, 7:05 PM UTC | 0 | 0 |
| #19 | Solo Ranked Cup (Zero Build) EUEvent 7· Oct 12, 6:58 PM UTC | 0 | 0 |
| #6 | Solo Ranked Cup (Zero Build) EUEvent 7· Oct 12, 6:43 PM UTC | 0 | 0 |
| #9 | Solo Ranked Cup (Zero Build) EUEvent 7· Oct 12, 6:24 PM UTC | 0 | 0 |
1–23 of 23
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.