All games
| Result | Tournament | Elims | Pts |
|---|---|---|---|
| #13 | Duos Ranked Cup (Zero Build) NACEvent 3· Sep 12, 1:58 AM UTC | 1 | 0 |
| #40 | Duos Ranked Cup (Zero Build) NACEvent 3· Sep 12, 1:41 AM UTC | 2 | 0 |
| #37 | Duos Ranked Cup (Zero Build) NACEvent 3· Sep 12, 1:35 AM UTC | 0 | 0 |
| #5 | Duos Ranked Cup (Zero Build) NACEvent 3· Sep 12, 1:31 AM UTC | 1 | 0 |
| #24 | Duos Ranked Cup (Zero Build) NACEvent 3· Sep 12, 1:11 AM UTC | 0 | 0 |
| #16 | Duos Ranked Cup (Zero Build) NACEvent 3· Sep 12, 1:00 AM UTC | 0 | 0 |
| #8 | Duos Ranked Cup (Zero Build) NACEvent 3· Sep 12, 12:49 AM UTC | 1 | 0 |
| #65 | Solo Ranked Cup (Zero Build) NACEvent 3· Sep 6, 11:14 PM UTC | 0 | 0 |
| #35 | Duos Ranked Cup (Zero Build) NACEvent 2· Sep 4, 11:10 PM UTC | 0 | 0 |
| #46 | Duos Ranked Cup (Zero Build) NACEvent 2· Sep 4, 11:06 PM UTC | 1 | 0 |
| #33 | Duos Ranked Cup (Zero Build) NACEvent 2· Sep 4, 11:05 PM UTC | 0 | 0 |
| #6 | Duos Reload Ranked Cup (Zero Build) NACEvent 1· Aug 31, 1:59 AM UTC | 4 | 0 |
| #6 | Duos Reload Ranked Cup (Zero Build) NACEvent 1· Aug 31, 1:45 AM UTC | 4 | 0 |
| #16 | Duos Reload Ranked Cup (Zero Build) NACEvent 1· Aug 31, 1:32 AM UTC | 1 | 0 |
| #6 | Duos Reload Ranked Cup (Zero Build) NACEvent 1· Aug 31, 1:25 AM UTC | 1 | 0 |
| #13 | Duos Reload Ranked Cup (Zero Build) NACEvent 1· Aug 31, 1:12 AM UTC | 1 | 0 |
| #13 | Duos Reload Ranked Cup (Zero Build) NACEvent 1· Aug 31, 1:06 AM UTC | 1 | 0 |
| #10 | Duos Reload Ranked Cup (Zero Build) NACEvent 1· Aug 31, 12:11 AM UTC | 1 | 0 |
| #18 | Duos Reload Ranked Cup (Zero Build) NACEvent 1· Aug 31, 12:04 AM UTC | 0 | 0 |
| #8 | Duos Reload Ranked Cup (Zero Build) NACEvent 1· Aug 30, 11:58 PM UTC | 4 | 0 |
| #19 | Duos Reload Ranked Cup (Zero Build) NACEvent 1· Aug 30, 11:44 PM UTC | 0 | 0 |
| #3 | Duos Reload Ranked Cup (Zero Build) NACEvent 1· Aug 30, 11:41 PM UTC | 0 | 0 |
1–22 of 22
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.