All games
| Result | Tournament | Elims | Pts |
|---|---|---|---|
| #8 | Duos Reload Ranked Cup (Zero Build) ASIAEvent 6· Oct 11, 11:25 AM UTC | 1 | 0 |
| #8 | Duos Reload Ranked Cup (Zero Build) ASIAEvent 6· Oct 11, 11:10 AM UTC | 3 | 0 |
| #2 | Duos Reload Ranked Cup (Zero Build) ASIAEvent 6· Oct 11, 10:55 AM UTC | 4 | 0 |
| #2 | Duos Reload Ranked Cup (Zero Build) ASIAEvent 6· Oct 11, 10:38 AM UTC | 2 | 0 |
| #15 | Duos Reload Ranked Cup (Zero Build) ASIAEvent 6· Oct 11, 10:20 AM UTC | 0 | 0 |
| #10 | Duos Reload Ranked Cup (Zero Build) ASIAEvent 6· Oct 11, 10:14 AM UTC | 3 | 0 |
| #6 | Duos Reload Ranked Cup (Zero Build) ASIAEvent 6· Oct 11, 10:02 AM UTC | 5 | 0 |
| #7 | Duos Reload Ranked Cup (Zero Build) ASIAEvent 6· Oct 11, 9:46 AM UTC | 1 | 0 |
| #7 | Duos Reload Ranked Cup (Zero Build) ASIAEvent 6· Oct 11, 9:30 AM UTC | 3 | 0 |
| #18 | Duos Reload Ranked Cup (Zero Build) ASIAEvent 6· Oct 11, 9:20 AM UTC | 0 | 0 |
| #12 | Duos Reload Ranked Cup (Zero Build) ASIAEvent 6· Oct 11, 9:16 AM UTC | 0 | 0 |
| #10 | Duos Reload Ranked Cup (Zero Build) ASIAEvent 6· Oct 11, 9:07 AM UTC | 3 | 0 |
| #78 | Console Zero Build Solo Victory Cup ASIAEvent 6 · Round 1· Oct 10, 4:53 AM UTC | 0 | 0 |
| #28 | Console Zero Build Solo Victory Cup ASIAEvent 6 · Round 1· Oct 10, 4:49 AM UTC | 0 | 23 |
| #44 | Console Zero Build Solo Victory Cup ASIAEvent 6 · Round 1· Oct 10, 4:34 AM UTC | 0 | 7 |
| #55 | Console Zero Build Solo Victory Cup ASIAEvent 6 · Round 1· Oct 10, 4:25 AM UTC | 0 | 0 |
| #71 | Console Zero Build Solo Victory Cup ASIAEvent 6 · Round 1· Oct 10, 4:19 AM UTC | 0 | 0 |
| #96 | Console Zero Build Solo Victory Cup ASIAEvent 6 · Round 1· Oct 10, 4:14 AM UTC | 0 | 0 |
| #82 | Console Zero Build Solo Victory Cup ASIAEvent 6 · Round 1· Oct 10, 4:11 AM UTC | 0 | 0 |
| #66 | Console Zero Build Solo Victory Cup ASIAEvent 6 · Round 1· Oct 10, 4:07 AM UTC | 1 | 2 |
1–20 of 20
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.