All games
| Result | Tournament | Elims | Pts | Damage |
|---|---|---|---|---|
| #14 | Duos Reload Ranked Cup (Zero Build) BREvent 6· Oct 11, 9:10 PM UTC | 1 | 0 | — |
| #41 | Duos Ranked Cup (Zero Build) BREvent 6· Oct 10, 9:11 PM UTC | 0 | 0 | — |
| #3 | Street Fighter Cup Zero Build Reload BRRound 1· Oct 10, 12:16 AM UTC | 7 | 59 | — |
| #11 | Street Fighter Cup Zero Build Reload BRRound 1· Oct 9, 11:57 PM UTC | 15 | 35 | — |
| #8 | Street Fighter Cup Zero Build Reload BRRound 1· Oct 9, 11:45 PM UTC | 5 | 34 | — |
| #9 | Street Fighter Cup Zero Build Reload BRRound 1· Oct 9, 11:35 PM UTC | 6 | 33 | — |
| #9 | Street Fighter Cup Zero Build Reload BRRound 1· Oct 9, 11:25 PM UTC | 6 | 33 | — |
| #19 | Street Fighter Cup Zero Build Reload BRRound 1· Oct 9, 11:14 PM UTC | 0 | 0 | — |
| Victory | Street Fighter Cup Zero Build Reload BRRound 1· Oct 9, 11:09 PM UTC | 12 | 80 | — |
| #17 | Arenas Test Cup BREvent 5· Sep 6, 9:34 PM UTC | 2 | 0 | 695 |
| Victory | Duos Reload Ranked Cup (Battle Royale) BREvent 2· Sep 5, 11:58 PM UTC | 0 | 0 | — |
| #4 | Duos Reload Ranked Cup (Battle Royale) BREvent 2· Sep 5, 11:45 PM UTC | 1 | 0 | — |
| #10 | Duos Reload Ranked Cup (Battle Royale) BREvent 2· Sep 5, 11:31 PM UTC | 0 | 0 | — |
| #2 | Duos Reload Ranked Cup (Battle Royale) BREvent 2· Sep 5, 11:20 PM UTC | 1 | 0 | — |
| #4 | Duos Reload Ranked Cup (Battle Royale) BREvent 2· Sep 5, 10:59 PM UTC | 3 | 0 | — |
| #15 | Duos Reload Ranked Cup (Battle Royale) BREvent 2· Sep 5, 10:45 PM UTC | 0 | 0 | — |
| #12 | Duos Reload Ranked Cup (Battle Royale) BREvent 2· Sep 5, 10:39 PM UTC | 0 | 0 | — |
| #4 | Duos Reload Ranked Cup (Battle Royale) BREvent 2· Sep 5, 10:31 PM UTC | 4 | 0 | — |
| #10 | Duos Reload Ranked Cup (Battle Royale) BREvent 2· Sep 5, 10:16 PM UTC | 2 | 0 | — |
| #10 | Duos Reload Ranked Cup (Battle Royale) BREvent 2· Sep 5, 10:06 PM UTC | 1 | 0 | — |
1–20 of 20
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.