All games
| Result | Tournament | Elims | Pts |
|---|---|---|---|
| #7 | Solo Reload Victory Cup EUEvent 3 · Round 1· Oct 12, 7:14 PM UTC | 0 | 32 |
| #15 | Solo Reload Victory Cup EUEvent 3 · Round 1· Oct 12, 6:58 PM UTC | 3 | 18 |
| #14 | Solo Reload Victory Cup EUEvent 3 · Round 1· Oct 12, 6:53 PM UTC | 3 | 20 |
| #9 | Solo Reload Victory Cup EUEvent 3 · Round 1· Oct 12, 6:40 PM UTC | 2 | 28 |
| #3 | Solo Reload Victory Cup EUEvent 3 · Round 1· Oct 12, 6:23 PM UTC | 3 | 54 |
| #3 | Solo Reload Victory Cup EUEvent 3 · Round 1· Oct 12, 6:05 PM UTC | 2 | 52 |
| #4 | Solo Reload Victory Cup EUEvent 3 · Round 1· Oct 12, 5:47 PM UTC | 2 | 48 |
| #15 | Solo Reload Victory Cup EUEvent 3 · Round 1· Oct 12, 5:31 PM UTC | 1 | 14 |
| #5 | Solo Reload Victory Cup EUEvent 3 · Round 1· Oct 12, 5:18 PM UTC | 1 | 42 |
| #9 | Solo Reload Victory Cup ASIAEvent 3 · Round 1· Oct 12, 11:14 AM UTC | 3 | 30 |
| #18 | Solo Reload Victory Cup ASIAEvent 3 · Round 1· Oct 12, 10:58 AM UTC | 0 | 6 |
| Victory | Street Fighter Cup Reload EURound 1· Oct 9, 7:29 PM UTC | 13 | 80 |
| #11 | Street Fighter Cup Reload EURound 1· Oct 9, 7:16 PM UTC | 6 | 27 |
| #6 | Street Fighter Cup Reload EURound 1· Oct 9, 7:07 PM UTC | 6 | 42 |
| #9 | Street Fighter Cup Reload EURound 1· Oct 9, 6:49 PM UTC | 11 | 41 |
| #12 | Street Fighter Cup Reload EURound 1· Oct 9, 6:35 PM UTC | 2 | 16 |
| #8 | Street Fighter Cup Reload EURound 1· Oct 9, 6:29 PM UTC | 3 | 30 |
| #17 | Street Fighter Cup Reload EURound 1· Oct 9, 6:17 PM UTC | 0 | 0 |
| #11 | Street Fighter Cup Reload EURound 1· Oct 9, 6:15 PM UTC | 2 | 19 |
| #4 | Street Fighter Cup Reload EURound 1· Oct 9, 6:03 PM UTC | 5 | 50 |
| #2 | Street Fighter Cup Reload EURound 1· Oct 9, 5:46 PM UTC | 12 | 70 |
| #11 | Street Fighter Cup Reload EURound 1· Oct 9, 5:30 PM UTC | 5 | 25 |
| #7 | Street Fighter Cup Reload EURound 1· Oct 9, 5:19 PM UTC | 8 | 43 |
1–23 of 23
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.