All games
| Result | Tournament | Elims | Pts |
|---|---|---|---|
| #12 | Duos Reload Ranked Cup (Battle Royale) NACEvent 6· Oct 12, 12:36 AM UTC | 0 | 0 |
| #11 | Duos Reload Ranked Cup (Battle Royale) NACEvent 6· Oct 12, 12:31 AM UTC | 7 | 0 |
| #5 | Duos Reload Ranked Cup (Battle Royale) NACEvent 6· Oct 12, 12:25 AM UTC | 0 | 0 |
| #5 | Duos Reload Ranked Cup (Battle Royale) NACEvent 6· Oct 12, 12:15 AM UTC | 16 | 0 |
| #10 | Duos Reload Ranked Cup (Battle Royale) NACEvent 6· Oct 12, 12:03 AM UTC | 9 | 0 |
| #14 | Duos Reload Ranked Cup (Battle Royale) NACEvent 6· Oct 11, 11:56 PM UTC | 0 | 0 |
| #4 | Duos Reload Ranked Cup (Battle Royale) NACEvent 6· Oct 11, 11:52 PM UTC | 8 | 0 |
| #3 | Duos Reload Ranked Cup (Battle Royale) NACEvent 6· Oct 11, 11:37 PM UTC | 13 | 0 |
| #2 | Duos Reload Ranked Cup (Battle Royale) NACEvent 6· Oct 11, 11:21 PM UTC | 8 | 0 |
| #17 | Duos Reload Ranked Cup (Battle Royale) NACEvent 6· Oct 11, 11:05 PM UTC | 2 | 0 |
| #19 | Duos Ranked Cup (Battle Royale) NACEvent 6· Oct 11, 2:04 AM UTC | 4 | 0 |
| Victory | Duos Ranked Cup (Battle Royale) NACEvent 6· Oct 11, 1:52 AM UTC | 15 | 0 |
| #23 | Duos Ranked Cup (Battle Royale) NACEvent 6· Oct 11, 1:30 AM UTC | 1 | 0 |
| #45 | Duos Ranked Cup (Battle Royale) NACEvent 6· Oct 11, 1:17 AM UTC | 0 | 0 |
| #35 | Duos Ranked Cup (Battle Royale) NACEvent 6· Oct 11, 1:11 AM UTC | 0 | 0 |
| #15 | Duos Ranked Cup (Battle Royale) NACEvent 6· Oct 11, 1:06 AM UTC | 6 | 0 |
| Victory | Duos Ranked Cup (Battle Royale) NACEvent 6· Oct 11, 12:53 AM UTC | 6 | 0 |
| Victory | Duos Ranked Cup (Battle Royale) NACEvent 6· Oct 11, 12:28 AM UTC | 16 | 0 |
| #4 | Duos Ranked Cup (Battle Royale) NACEvent 6· Oct 11, 12:05 AM UTC | 11 | 0 |
| #2 | Duos Ranked Cup (Battle Royale) NACEvent 6· Oct 10, 11:44 PM UTC | 9 | 0 |
| #3 | Duos Ranked Cup (Battle Royale) NACEvent 6· Oct 10, 11:22 PM UTC | 14 | 0 |
1–21 of 21
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.