All games
| Result | Tournament | Elims | Pts |
|---|---|---|---|
| Victory | Solo Reload Ranked Cup (Zero Build) MEEvent 3· Sep 7, 5:49 PM UTC | 22 | 0 |
| #29 | Solo Reload Ranked Cup (Zero Build) MEEvent 3· Sep 7, 5:32 PM UTC | 2 | 0 |
| #8 | Solo Reload Ranked Cup (Zero Build) MEEvent 3· Sep 7, 5:28 PM UTC | 10 | 0 |
| #13 | Solo Reload Ranked Cup (Zero Build) MEEvent 3· Sep 7, 5:13 PM UTC | 10 | 0 |
| #9 | Solo Reload Ranked Cup (Zero Build) MEEvent 3· Sep 7, 5:04 PM UTC | 19 | 0 |
| Victory | Solo Reload Ranked Cup (Zero Build) MEEvent 3· Sep 7, 4:54 PM UTC | 17 | 0 |
| Victory | Solo Reload Ranked Cup (Zero Build) MEEvent 3· Sep 7, 4:38 PM UTC | 17 | 0 |
| Victory | Solo Reload Ranked Cup (Zero Build) MEEvent 3· Sep 7, 4:22 PM UTC | 28 | 0 |
| Victory | Solo Reload Ranked Cup (Zero Build) MEEvent 3· Sep 7, 4:07 PM UTC | 23 | 0 |
| #4 | Solo Reload Ranked Cup (Zero Build) MEEvent 3· Sep 7, 3:50 PM UTC | 20 | 0 |
| #4 | Solo Reload Ranked Cup (Zero Build) MEEvent 3· Sep 7, 3:36 PM UTC | 16 | 0 |
| #14 | Solo Reload Ranked Cup (Zero Build) MEEvent 3· Sep 7, 3:21 PM UTC | 2 | 0 |
| #16 | Solo Reload Ranked Cup (Battle Royale) MEEvent 3· Sep 7, 3:09 PM UTC | 4 | 0 |
| #16 | Solo Reload Ranked Cup (Battle Royale) ASIAEvent 3· Sep 7, 9:48 AM UTC | 7 | 0 |
| #5 | Solo Reload Ranked Cup (Battle Royale) ASIAEvent 3· Sep 7, 9:37 AM UTC | 8 | 0 |
| #33 | Solo Reload Ranked Cup (Zero Build) ASIAEvent 3· Sep 7, 9:19 AM UTC | 3 | 0 |
| #21 | Solo Reload Ranked Cup (Zero Build) ASIAEvent 3· Sep 7, 9:09 AM UTC | 7 | 0 |
| #34 | Solo Reload Ranked Cup (Zero Build) OCEEvent 3· Sep 7, 8:48 AM UTC | 4 | 0 |
| #17 | Solo Reload Ranked Cup (Zero Build) OCEEvent 3· Sep 7, 8:44 AM UTC | 11 | 0 |
| #4 | Solo Reload Ranked Cup (Zero Build) OCEEvent 3· Sep 7, 8:33 AM UTC | 12 | 0 |
| #14 | Solo Reload Ranked Cup (Zero Build) OCEEvent 3· Sep 7, 8:18 AM UTC | 6 | 0 |
1–21 of 21
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.