All games
| Result | Tournament | Elims | Pts |
|---|---|---|---|
| #8 | Street Fighter Cup Zero Build Reload BRRound 1· Oct 9, 11:40 PM UTC | 1 | 26 |
| #6 | Street Fighter Cup Zero Build Reload BRRound 1· Oct 9, 11:23 PM UTC | 3 | 36 |
| #5 | Street Fighter Cup Zero Build Reload BRRound 1· Oct 9, 11:07 PM UTC | 3 | 41 |
| #10 | Street Fighter Cup Zero Build Reload BRRound 1· Oct 9, 10:49 PM UTC | 0 | 18 |
| #20 | Street Fighter Cup Zero Build Reload BRRound 1· Oct 9, 10:34 PM UTC | 1 | 2 |
| Victory | Street Fighter Cup Zero Build Reload BRRound 1· Oct 9, 10:28 PM UTC | 6 | 72 |
| #18 | Street Fighter Cup Zero Build Reload BRRound 1· Oct 9, 10:13 PM UTC | 2 | 4 |
| #8 | Street Fighter Cup Zero Build Reload BRRound 1· Oct 9, 10:08 PM UTC | 2 | 28 |
| #18 | Street Fighter Cup Zero Build Reload BRRound 1· Oct 9, 9:56 PM UTC | 2 | 4 |
| #8 | Street Fighter Cup Zero Build Reload BRRound 1· Oct 9, 9:50 PM UTC | 5 | 34 |
| #8 | Street Fighter Cup Zero Build Reload BRRound 1· Oct 9, 9:37 PM UTC | 2 | 28 |
| Victory | Street Fighter Cup Zero Build Reload BRRound 1· Oct 9, 9:22 PM UTC | 9 | 78 |
| Victory | Duos Reload Ranked Cup (Zero Build) BREvent 3· Sep 13, 11:59 PM UTC | 11 | 0 |
| #3 | Duos Reload Ranked Cup (Zero Build) BREvent 3· Sep 13, 11:44 PM UTC | 2 | 0 |
| #3 | Duos Reload Ranked Cup (Zero Build) BREvent 3· Sep 13, 11:29 PM UTC | 0 | 0 |
| #4 | Duos Reload Ranked Cup (Zero Build) BREvent 3· Sep 13, 11:14 PM UTC | 8 | 0 |
| #2 | Duos Reload Ranked Cup (Zero Build) BREvent 3· Sep 13, 11:01 PM UTC | 4 | 0 |
| #4 | Duos Reload Ranked Cup (Zero Build) BREvent 3· Sep 13, 10:45 PM UTC | 0 | 0 |
| #3 | Duos Reload Ranked Cup (Zero Build) BREvent 3· Sep 13, 10:30 PM UTC | 5 | 0 |
| #3 | Duos Reload Ranked Cup (Zero Build) BREvent 3· Sep 13, 10:16 PM UTC | 2 | 0 |
| #15 | Duos Reload Ranked Cup (Zero Build) BREvent 3· Sep 13, 10:02 PM UTC | 0 | 0 |
1–21 of 21
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.