All games
| Result | Tournament | Elims | Pts |
|---|---|---|---|
| #15 | Street Fighter Cup Reload EURound 1· Oct 9, 7:33 PM UTC | 4 | 11 |
| #11 | Street Fighter Cup Reload EURound 1· Oct 9, 7:25 PM UTC | 17 | 35 |
| #7 | Street Fighter Cup Reload EURound 1· Oct 9, 7:15 PM UTC | 3 | 33 |
| #3 | Street Fighter Cup Reload EURound 1· Oct 9, 7:00 PM UTC | 10 | 65 |
| #7 | Street Fighter Cup Reload EURound 1· Oct 9, 6:42 PM UTC | 9 | 45 |
| #4 | Street Fighter Cup Reload EURound 1· Oct 9, 6:26 PM UTC | 13 | 60 |
| #16 | Street Fighter Cup Reload EURound 1· Oct 9, 6:10 PM UTC | 1 | 2 |
| Victory | Street Fighter Cup Reload EURound 1· Oct 9, 6:05 PM UTC | 26 | 80 |
| #12 | Street Fighter Cup Reload EURound 1· Oct 9, 5:50 PM UTC | 10 | 32 |
| #3 | Street Fighter Cup Reload EURound 1· Oct 9, 5:39 PM UTC | 15 | 65 |
| #88 | Console Zero Build Solo Victory Cup EUEvent 1 · Round 2· Aug 29, 8:09 PM UTC | 0 | 0 |
| #79 | Console Zero Build Solo Victory Cup EUEvent 1 · Round 2· Aug 29, 8:06 PM UTC | 0 | 0 |
| #94 | Console Zero Build Solo Victory Cup EUEvent 1 · Round 2· Aug 29, 8:02 PM UTC | 0 | 0 |
| #39 | Console Zero Build Solo Victory Cup EUEvent 1 · Round 1· Aug 29, 7:10 PM UTC | 3 | 18 |
| #86 | Console Zero Build Solo Victory Cup EUEvent 1 · Round 1· Aug 29, 6:52 PM UTC | 1 | 2 |
| #35 | Console Zero Build Solo Victory Cup EUEvent 1 · Round 1· Aug 29, 6:44 PM UTC | 2 | 20 |
| #62 | Console Zero Build Solo Victory Cup EUEvent 1 · Round 1· Aug 29, 6:27 PM UTC | 2 | 4 |
| #96 | Console Zero Build Solo Victory Cup EUEvent 1 · Round 1· Aug 29, 6:16 PM UTC | 0 | 0 |
| Victory | Console Zero Build Solo Victory Cup EUEvent 1 · Round 1· Aug 29, 6:12 PM UTC | 11 | 82 |
| #50 | Console Zero Build Solo Victory Cup EUEvent 1 · Round 1· Aug 29, 5:51 PM UTC | 2 | 5 |
| Victory | Console Zero Build Solo Victory Cup EUEvent 1 · Round 1· Aug 29, 5:39 PM UTC | 9 | 78 |
1–21 of 21
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.