All games
| Result | Tournament | Elims | Pts | Damage |
|---|---|---|---|---|
| #19 | Duos Ranked Cup (Zero Build) MEEvent 2· Sep 4, 5:53 PM UTC | 0 | 0 | — |
| #35 | Duos Ranked Cup (Zero Build) MEEvent 2· Sep 4, 5:43 PM UTC | 0 | 0 | — |
| #37 | Duos Ranked Cup (Zero Build) MEEvent 2· Sep 4, 5:36 PM UTC | 1 | 0 | — |
| #10 | Arenas Test Cup MEEvent 3· Sep 3, 4:57 PM UTC | 0 | 16 | 90 |
| #13 | Arenas Test Cup MEEvent 3· Sep 3, 4:48 PM UTC | 0 | 6 | 310 |
| #17 | Arenas Test Cup MEEvent 3· Sep 3, 4:37 PM UTC | 2 | 0 | 270 |
| #11 | Arenas Test Cup MEEvent 3· Sep 3, 4:26 PM UTC | 2 | 12 | 708 |
| #17 | Arenas Test Cup MEEvent 3· Sep 3, 4:13 PM UTC | 1 | 0 | 548 |
| #12 | Arenas Test Cup MEEvent 3· Sep 3, 4:01 PM UTC | 0 | 8 | 195 |
| #11 | Arenas Test Cup MEEvent 3· Sep 3, 3:53 PM UTC | 1 | 12 | 348 |
| #59 | Solo Ranked Cup (Zero Build) MEEvent 2· Aug 31, 3:51 PM UTC | 0 | 0 | — |
| #39 | Solo Ranked Cup (Battle Royale) MEEvent 2· Aug 31, 3:46 PM UTC | 0 | 0 | — |
| #39 | Solo Ranked Cup (Battle Royale) MEEvent 2· Aug 31, 3:36 PM UTC | 0 | 0 | — |
| #15 | Duos Reload Ranked Cup (Zero Build) MEEvent 1· Aug 30, 4:42 PM UTC | 3 | 0 | — |
| #17 | Duos Reload Ranked Cup (Zero Build) MEEvent 1· Aug 30, 4:37 PM UTC | 1 | 0 | — |
| #12 | Duos Reload Ranked Cup (Battle Royale) MEEvent 1· Aug 30, 4:32 PM UTC | 1 | 0 | — |
| #9 | Duos Reload Ranked Cup (Battle Royale) MEEvent 1· Aug 30, 4:27 PM UTC | 2 | 0 | — |
| #12 | Duos Reload Ranked Cup (Battle Royale) MEEvent 1· Aug 30, 4:18 PM UTC | 3 | 0 | — |
| #20 | Duos Reload Ranked Cup (Zero Build) MEEvent 1· Aug 30, 4:08 PM UTC | 0 | 0 | — |
| #10 | Duos Reload Ranked Cup (Battle Royale) MEEvent 1· Aug 30, 4:03 PM UTC | 3 | 0 | — |
| #2 | Duos Reload Ranked Cup (Battle Royale) MEEvent 1· Aug 30, 3:53 PM UTC | 7 | 0 | — |
| #8 | Duos Reload Ranked Cup (Zero Build) MEEvent 1· Aug 30, 3:27 PM UTC | 0 | 0 | — |
1–22 of 22
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.