Battle Royale
Last played C5 S4
C4 OG
Rank history · 4 seasons
- C5 S4Aug 2024 – Nov 2024Gold II
- C4 OGNov 2023 – Dec 2023Elite
- C4 S3Jun 2023 – Aug 2023Gold I
- C4 S2Apr 2023 – Jun 2023Platinum II
Epic hasn't returned this player's name yet. It fills in automatically.
Power ranking is Epic's, which only covers the top 10,000 — anyone outside it is unranked on those lines. Country is the flag a player flies in game (their own choice). Region ranks count players based in that region.
| Finish | Tournament | With | Pts | Prize |
|---|---|---|---|---|
| 13 of 48 | FNCS Major 2 Grand Finals OCEGrand Final · Day 2· May 14, 2023 | Greek Freak8 | 198 | — |
| 38 of 49 | FNCS Major 2 Grand Finals OCEGrand Final · Day 1· May 13, 2023 | Greek Freak8 | 50 | — |
| 20 of 48 | FNCS Major 1 Grand Finals OCEGrand Final · Day 2· Mar 5, 2023 | Greek Freak8 | 130 | — |
| 16 of 48 | FNCS Major 1 Grand Finals OCEGrand Final · Day 1· Mar 4, 2023 | Greek Freak8 | 134 | — |
| 20 of 48 | FNCS Semi-Finals OCESemi-Final · Round 3· Jul 24, 2022 | Player 83e9f2 | 111 | — |
| 21 of 49 | FNCS Semi-Finals OCESemi-Final · Round 2· Jul 23, 2022 | Player 83e9f2 | 103 | — |
| 13 of 50 | FNCS Semi-Finals OCESemi-Final · Round 1· Jul 22, 2022 | Player 83e9f2 | 125 | — |
| 98 of 238 | FNCS Qualifier 3 OCEQualifier 3 · Round 3· Jul 17, 2022 | Player 83e9f2 | 70 | — |
| 207 of 480 | FNCS Qualifier 3 OCEQualifier 3 · Round 2· Jul 16, 2022 | Player 83e9f2 | 72 | — |
| 28 of 246 | FNCS Qualifier 2 OCEQualifier 2 · Round 3· Jul 14, 2022 | Player 83e9f2 | 111 | — |
* From Liquipedia (CC-BY-SA): $19,225 of this player's $19,225 earnings and the 45 career results. Everything else on this page comes from Epic.
Last played C5 S4
C4 OG
Last played C5 S4
C5 S4
Last played C6 S1
C6 S1
From Epic, back to when Ranked began in 2023. Each season shows the rank it ended on; the number beside Unreal is the position among Unreal players. Since 2026 Battle Royale and Zero Build share one rank.
Public match stats from Epic, all time. K/D counts every game that wasn't a win as one death, so it runs high in Reload, where players respawn.