All games
| Result | Tournament | Elims | Pts |
|---|---|---|---|
| #19 | Solo Reload Victory Cup BREvent 3 · Round 1· Oct 12, 10:23 PM UTC | 0 | 4 |
| #8 | Solo Reload Victory Cup BREvent 3 · Round 1· Oct 12, 10:16 PM UTC | 1 | 30 |
| #3 | Solo Reload Victory Cup BREvent 3 · Round 1· Oct 12, 10:00 PM UTC | 4 | 56 |
| #7 | Solo Reload Victory Cup BREvent 3 · Round 1· Oct 12, 9:44 PM UTC | 2 | 36 |
| #8 | Solo Reload Victory Cup BREvent 3 · Round 1· Oct 12, 9:27 PM UTC | 0 | 28 |
| #18 | Solo Reload Victory Cup BREvent 3 · Round 1· Oct 12, 9:11 PM UTC | 2 | 10 |
| #23 | Solo Reload Victory Cup BREvent 3 · Round 1· Oct 12, 9:04 PM UTC | 0 | 0 |
| #13 | Solo Reload Victory Cup MEEvent 3 · Round 1· Oct 12, 4:06 PM UTC | 3 | 22 |
| #5 | Solo Reload Victory Cup MEEvent 3 · Round 1· Oct 12, 3:51 PM UTC | 3 | 46 |
| #5 | Solo Reload Victory Cup MEEvent 3 · Round 1· Oct 12, 3:36 PM UTC | 2 | 44 |
| #18 | Solo Reload Victory Cup MEEvent 3 · Round 1· Oct 12, 3:20 PM UTC | 2 | 10 |
| #13 | Solo Reload Victory Cup MEEvent 3 · Round 1· Oct 12, 3:13 PM UTC | 4 | 24 |
| #9 | Street Fighter Cup Reload EURound 1· Oct 9, 7:45 PM UTC | 1 | 23 |
| #8 | Street Fighter Cup Reload EURound 1· Oct 9, 7:27 PM UTC | 3 | 30 |
| #5 | Street Fighter Cup Reload EURound 1· Oct 9, 7:19 PM UTC | 5 | 45 |
| #8 | Street Fighter Cup Reload EURound 1· Oct 9, 7:03 PM UTC | 0 | 24 |
| Victory | Street Fighter Cup Reload EURound 1· Oct 9, 6:47 PM UTC | 11 | 80 |
| #5 | Street Fighter Cup Reload EURound 1· Oct 9, 6:28 PM UTC | 3 | 41 |
| #12 | Street Fighter Cup Reload EURound 1· Oct 9, 6:12 PM UTC | 5 | 22 |
| #4 | Street Fighter Cup Reload EURound 1· Oct 9, 6:02 PM UTC | 4 | 48 |
| #4 | Street Fighter Cup Reload EURound 1· Oct 9, 5:45 PM UTC | 8 | 56 |
| #3 | Street Fighter Cup Reload EURound 1· Oct 9, 5:28 PM UTC | 8 | 61 |
| #11 | Street Fighter Cup Reload EURound 1· Oct 9, 5:12 PM UTC | 14 | 35 |
1–23 of 23
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.