All games
| Result | Tournament | Elims | Pts |
|---|---|---|---|
| #16 | Duos Reload Ranked Cup (Battle Royale) NACEvent 6· Oct 11, 11:44 PM UTC | 4 | 0 |
| #18 | Duos Reload Ranked Cup (Battle Royale) NACEvent 6· Oct 11, 11:38 PM UTC | 0 | 0 |
| #7 | Duos Reload Ranked Cup (Battle Royale) NACEvent 6· Oct 11, 11:34 PM UTC | 7 | 0 |
| #12 | Street Fighter Cup Reload NAWRound 1· Oct 10, 2:52 AM UTC | 2 | 16 |
| #15 | Street Fighter Cup Reload NAWRound 1· Oct 10, 2:43 AM UTC | 4 | 11 |
| #9 | Street Fighter Cup Reload NAWRound 1· Oct 10, 2:35 AM UTC | 8 | 37 |
| #13 | Street Fighter Cup Reload NAWRound 1· Oct 10, 2:24 AM UTC | 5 | 19 |
| #14 | Street Fighter Cup Reload NAWRound 1· Oct 10, 2:17 AM UTC | 4 | 14 |
| #11 | Street Fighter Cup Reload NAWRound 1· Oct 10, 2:10 AM UTC | 8 | 31 |
| #4 | Street Fighter Cup Reload NAWRound 1· Oct 10, 2:01 AM UTC | 14 | 60 |
| #8 | Street Fighter Cup Reload NAWRound 1· Oct 10, 1:47 AM UTC | 2 | 28 |
| #17 | Street Fighter Cup Reload NACRound 1· Oct 10, 1:34 AM UTC | 0 | 0 |
| #20 | Street Fighter Cup Reload NACRound 1· Oct 10, 1:28 AM UTC | 0 | 0 |
| #8 | Street Fighter Cup Reload NACRound 1· Oct 10, 1:25 AM UTC | 0 | 24 |
| #3 | Street Fighter Cup Reload NACRound 1· Oct 10, 1:18 AM UTC | 13 | 65 |
| #12 | Street Fighter Cup Reload NACRound 1· Oct 10, 12:59 AM UTC | 3 | 18 |
| #18 | Street Fighter Cup Reload NACRound 1· Oct 10, 12:52 AM UTC | 1 | 2 |
| Victory | Street Fighter Cup Reload NACRound 1· Oct 10, 12:46 AM UTC | 13 | 80 |
| #16 | Street Fighter Cup Reload NACRound 1· Oct 10, 12:30 AM UTC | 1 | 2 |
| #2 | Street Fighter Cup Reload NACRound 1· Oct 10, 12:21 AM UTC | 9 | 68 |
| Victory | Street Fighter Cup Reload NACRound 1· Oct 10, 12:04 AM UTC | 11 | 80 |
| #5 | Street Fighter Cup Reload NACRound 1· Oct 9, 11:47 PM UTC | 4 | 43 |
| #18 | Street Fighter Cup Reload NACRound 1· Oct 9, 11:32 PM UTC | 1 | 2 |
1–23 of 23
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.