All games
| Result | Tournament | Elims | Pts |
|---|---|---|---|
| Victory | Duos Reload Ranked Cup (Zero Build) BREvent 6· Oct 12, 12:10 AM UTC | 10 | 0 |
| #18 | Duos Reload Ranked Cup (Zero Build) BREvent 6· Oct 11, 11:55 PM UTC | 2 | 0 |
| #2 | Duos Reload Ranked Cup (Zero Build) BREvent 6· Oct 11, 11:50 PM UTC | 20 | 0 |
| #2 | Duos Reload Ranked Cup (Zero Build) BREvent 6· Oct 11, 11:32 PM UTC | 9 | 0 |
| #9 | Duos Reload Ranked Cup (Zero Build) BREvent 6· Oct 11, 11:16 PM UTC | 8 | 0 |
| Victory | Duos Reload Ranked Cup (Zero Build) BREvent 6· Oct 11, 11:02 PM UTC | 7 | 0 |
| #9 | Duos Reload Ranked Cup (Zero Build) BREvent 6· Oct 11, 10:46 PM UTC | 8 | 0 |
| #6 | Duos Reload Ranked Cup (Zero Build) BREvent 6· Oct 11, 10:36 PM UTC | 0 | 0 |
| #5 | Duos Reload Ranked Cup (Zero Build) BREvent 6· Oct 11, 10:22 PM UTC | 3 | 0 |
| #14 | Street Fighter Cup Zero Build Reload BRRound 1· Oct 10, 12:01 AM UTC | 5 | 16 |
| #9 | Street Fighter Cup Zero Build Reload BRRound 1· Oct 9, 11:51 PM UTC | 7 | 35 |
| #13 | Street Fighter Cup Zero Build Reload BRRound 1· Oct 9, 11:34 PM UTC | 6 | 21 |
| #9 | Street Fighter Cup Zero Build Reload BRRound 1· Oct 9, 11:20 PM UTC | 4 | 29 |
| #4 | Street Fighter Cup Zero Build Reload BRRound 1· Oct 9, 11:03 PM UTC | 12 | 60 |
| #5 | Street Fighter Cup Zero Build Reload BRRound 1· Oct 9, 10:47 PM UTC | 8 | 51 |
| #14 | Street Fighter Cup Zero Build Reload BRRound 1· Oct 9, 10:33 PM UTC | 2 | 10 |
| #8 | Street Fighter Cup Zero Build Reload BRRound 1· Oct 9, 10:25 PM UTC | 1 | 26 |
| #10 | Street Fighter Cup Zero Build Reload BRRound 1· Oct 9, 10:14 PM UTC | 1 | 20 |
| #4 | Street Fighter Cup Zero Build Reload BRRound 1· Oct 9, 10:04 PM UTC | 2 | 44 |
| #2 | Street Fighter Cup Zero Build Reload BRRound 1· Oct 9, 9:50 PM UTC | 3 | 56 |
| #8 | Street Fighter Cup Zero Build Reload BRRound 1· Oct 9, 9:29 PM UTC | 0 | 24 |
1–21 of 21
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.