All games
| Result | Tournament | Elims | Pts |
|---|---|---|---|
| #32 | Duos Ranked Cup (Battle Royale) BREvent 7· Oct 17, 11:12 PM UTC | 4 | 0 |
| #32 | Duos Ranked Cup (Battle Royale) BREvent 7· Oct 17, 11:05 PM UTC | 6 | 0 |
| #5 | Duos Ranked Cup (Battle Royale) BREvent 7· Oct 17, 10:59 PM UTC | 17 | 0 |
| #43 | Duos Ranked Cup (Battle Royale) BREvent 7· Oct 17, 10:40 PM UTC | 2 | 0 |
| #18 | Duos Ranked Cup (Battle Royale) BREvent 7· Oct 17, 10:36 PM UTC | 6 | 0 |
| #6 | Duos Ranked Cup (Battle Royale) BREvent 7· Oct 17, 10:22 PM UTC | 18 | 0 |
| #27 | Duos Ranked Cup (Battle Royale) BREvent 6· Oct 10, 11:21 PM UTC | 5 | 0 |
| #30 | Duos Ranked Cup (Battle Royale) BREvent 6· Oct 10, 11:14 PM UTC | 3 | 0 |
| #5 | Duos Ranked Cup (Battle Royale) BREvent 6· Oct 10, 10:26 PM UTC | 23 | 0 |
| Victory | Duos Ranked Cup (Battle Royale) BREvent 6· Oct 10, 10:09 PM UTC | 19 | 0 |
| #2 | Duos Ranked Cup (Battle Royale) BREvent 6· Oct 10, 9:47 PM UTC | 10 | 0 |
| #6 | Street Fighter Cup Reload BRRound 1· Oct 9, 11:56 PM UTC | 15 | 50 |
| #17 | Street Fighter Cup Reload BRRound 1· Oct 9, 11:36 PM UTC | 2 | 4 |
| #20 | Street Fighter Cup Reload BRRound 1· Oct 9, 11:28 PM UTC | 1 | 2 |
| #6 | Street Fighter Cup Reload BRRound 1· Oct 9, 11:25 PM UTC | 9 | 48 |
| Victory | Street Fighter Cup Reload BRRound 1· Oct 9, 11:07 PM UTC | 23 | 80 |
| #3 | Street Fighter Cup Reload BRRound 1· Oct 9, 10:47 PM UTC | 10 | 65 |
| #8 | Street Fighter Cup Reload BRRound 1· Oct 9, 10:30 PM UTC | 10 | 44 |
| #14 | Street Fighter Cup Reload BRRound 1· Oct 9, 10:12 PM UTC | 7 | 20 |
| #4 | Street Fighter Cup Reload BRRound 1· Oct 9, 10:06 PM UTC | 20 | 60 |
| #14 | Street Fighter Cup Reload BRRound 1· Oct 9, 9:51 PM UTC | 2 | 10 |
| #13 | Street Fighter Cup Reload BRRound 1· Oct 9, 9:43 PM UTC | 5 | 19 |
| #3 | Street Fighter Cup Reload BRRound 1· Oct 9, 9:33 PM UTC | 17 | 65 |
1–23 of 23
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.