Epic power ranking
#7,341
#3,554 in EU
All games
| Result | Tournament | Elims | Pts |
|---|---|---|---|
| #8 | Street Fighter Cup Reload EURound 1· Oct 9, 7:37 PM UTC | 5 | 34 |
| #13 | Street Fighter Cup Reload EURound 1· Oct 9, 7:21 PM UTC | 2 | 13 |
| #11 | Street Fighter Cup Reload EURound 1· Oct 9, 7:10 PM UTC | 4 | 23 |
| Victory | Street Fighter Cup Reload EURound 1· Oct 9, 6:57 PM UTC | 16 | 80 |
| #14 | Street Fighter Cup Reload EURound 1· Oct 9, 6:38 PM UTC | 6 | 18 |
| Victory | Street Fighter Cup Reload EURound 1· Oct 9, 6:26 PM UTC | 12 | 80 |
| #5 | Street Fighter Cup Reload EURound 1· Oct 9, 6:08 PM UTC | 17 | 55 |
| #4 | Street Fighter Cup Reload EURound 1· Oct 9, 5:51 PM UTC | 16 | 60 |
| #9 | Street Fighter Cup Reload EURound 1· Oct 9, 5:35 PM UTC | 7 | 35 |
| #17 | Street Fighter Cup Reload EURound 1· Oct 9, 5:20 PM UTC | 2 | 4 |
| Victory | Street Fighter Cup Reload EURound 1· Oct 9, 5:15 PM UTC | 30 | 80 |
| #13 | Street Fighter Cup Reload MERound 1· Oct 9, 4:02 PM UTC | 4 | 17 |
| #16 | Street Fighter Cup Reload MERound 1· Oct 9, 3:57 PM UTC | 1 | 2 |
| Victory | Street Fighter Cup Reload MERound 1· Oct 9, 3:52 PM UTC | 17 | 80 |
| #29 | Fortnite Performance Evaluation EUEvent 7 · Round 1· Oct 8, 5:51 PM UTC | 0 | 0 |
| #10 | Fortnite Performance Evaluation EUEvent 7 · Round 1· Oct 8, 5:47 PM UTC | 1 | 26 |
| #8 | Fortnite Performance Evaluation EUEvent 7 · Round 1· Oct 8, 5:26 PM UTC | 4 | 38 |
| #20 | Fortnite Performance Evaluation EUEvent 7 · Round 1· Oct 8, 5:05 PM UTC | 2 | 4 |
| #7 | Fortnite Performance Evaluation EUEvent 7 · Round 1· Oct 8, 4:50 PM UTC | 3 | 39 |
| #32 | Fortnite Performance Evaluation EUEvent 7 · Round 1· Oct 8, 4:27 PM UTC | 0 | 0 |
| #31 | Fortnite Performance Evaluation EUEvent 7 · Round 1· Oct 8, 4:24 PM UTC | 0 | 0 |
| #26 | Fortnite Performance Evaluation EUEvent 7 · Round 1· Oct 8, 4:21 PM UTC | 0 | 0 |
1–22 of 22
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.