All games
| Result | Tournament | Elims | Pts |
|---|---|---|---|
| #4 | Street Fighter Cup Zero Build Reload NAWRound 1· Oct 10, 3:40 AM UTC | 4 | 48 |
| #10 | Street Fighter Cup Zero Build Reload NAWRound 1· Oct 10, 3:19 AM UTC | 4 | 26 |
| #2 | Street Fighter Cup Zero Build Reload NAWRound 1· Oct 10, 3:07 AM UTC | 4 | 58 |
| #4 | Street Fighter Cup Zero Build Reload NAWRound 1· Oct 10, 2:51 AM UTC | 3 | 46 |
| #9 | Street Fighter Cup Zero Build Reload NAWRound 1· Oct 10, 2:36 AM UTC | 5 | 31 |
| #18 | Street Fighter Cup Zero Build Reload NAWRound 1· Oct 10, 2:28 AM UTC | 0 | 0 |
| #7 | Street Fighter Cup Zero Build Reload NAWRound 1· Oct 10, 2:24 AM UTC | 5 | 37 |
| #13 | Street Fighter Cup Zero Build Reload NAWRound 1· Oct 10, 2:12 AM UTC | 2 | 13 |
| #4 | Street Fighter Cup Zero Build Reload NAWRound 1· Oct 10, 2:04 AM UTC | 10 | 60 |
| #8 | Street Fighter Cup Zero Build Reload NAWRound 1· Oct 10, 1:48 AM UTC | 3 | 30 |
| #9 | Street Fighter Cup Zero Build Reload NAWRound 1· Oct 10, 1:40 AM UTC | 2 | 25 |
| #33 | Duos Ranked Cup (Zero Build) NAWEvent 2· Sep 5, 3:06 AM UTC | 0 | 0 |
| #26 | Solo Ranked Cup (Zero Build) NAWEvent 2· Sep 1, 4:10 AM UTC | 0 | 0 |
| #23 | Solo Ranked Cup (Zero Build) NAWEvent 2· Sep 1, 3:51 AM UTC | 0 | 0 |
| #16 | Solo Ranked Cup (Zero Build) NAWEvent 2· Sep 1, 3:29 AM UTC | 2 | 0 |
| #30 | Solo Ranked Cup (Zero Build) NAWEvent 2· Sep 1, 3:09 AM UTC | 1 | 0 |
| #54 | Solo Ranked Cup (Zero Build) NAWEvent 2· Sep 1, 2:55 AM UTC | 1 | 0 |
| #19 | Solo Ranked Cup (Zero Build) NAWEvent 2· Sep 1, 2:45 AM UTC | 0 | 0 |
| #6 | Solo Ranked Cup (Zero Build) NAWEvent 2· Sep 1, 2:28 AM UTC | 0 | 0 |
| #18 | Solo Ranked Cup (Zero Build) NAWEvent 2· Sep 1, 2:08 AM UTC | 0 | 0 |
| #10 | Solo Ranked Cup (Zero Build) NAWEvent 2· Sep 1, 1:51 AM UTC | 2 | 0 |
| #76 | Solo Ranked Cup (Zero Build) NAWEvent 2· Sep 1, 1:32 AM UTC | 0 | 0 |
1–22 of 22
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.