All games
| Result | Tournament | Elims | Pts | Damage |
|---|---|---|---|---|
| #16 | Street Fighter Cup Zero Build Reload NACRound 1· Oct 10, 1:02 AM UTC | 1 | 2 | — |
| #14 | Street Fighter Cup Zero Build Reload NACRound 1· Oct 10, 12:57 AM UTC | 1 | 8 | — |
| #10 | Street Fighter Cup Zero Build Reload NACRound 1· Oct 10, 12:44 AM UTC | 1 | 20 | — |
| #6 | Street Fighter Cup Zero Build Reload NACRound 1· Oct 10, 12:36 AM UTC | 4 | 38 | — |
| #10 | Street Fighter Cup Zero Build Reload NACRound 1· Oct 10, 12:23 AM UTC | 6 | 30 | — |
| #4 | Street Fighter Cup Zero Build Reload NACRound 1· Oct 10, 12:10 AM UTC | 4 | 48 | — |
| #17 | Street Fighter Cup Zero Build Reload NACRound 1· Oct 9, 11:55 PM UTC | 4 | 8 | — |
| #3 | Street Fighter Cup Zero Build Reload NACRound 1· Oct 9, 11:51 PM UTC | 3 | 51 | — |
| #12 | Street Fighter Cup Zero Build Reload NACRound 1· Oct 9, 11:36 PM UTC | 1 | 14 | — |
| #10 | Street Fighter Cup Zero Build Reload NACRound 1· Oct 9, 11:31 PM UTC | 4 | 26 | — |
| #9 | Street Fighter Cup Zero Build Reload NACRound 1· Oct 9, 11:21 PM UTC | 2 | 25 | — |
| #7 | Street Fighter Cup Zero Build Reload NACRound 1· Oct 9, 11:11 PM UTC | 3 | 33 | — |
| #7 | Arenas Test Cup NACEvent 4· Sep 4, 11:26 PM UTC | 2 | 28 | 642 |
| #6 | Arenas Test Cup NACEvent 4· Sep 4, 11:10 PM UTC | 5 | 32 | 1,257 |
| #3 | Arenas Test Cup NACEvent 2· Aug 30, 11:43 PM UTC | 0 | 44 | — |
| #7 | Arenas Test Cup NACEvent 2· Aug 30, 11:28 PM UTC | 0 | 28 | — |
| #4 | Arenas Test Cup NACEvent 2· Aug 30, 11:14 PM UTC | 0 | 40 | — |
| #15 | Duos Ranked Cup (Zero Build) NACEvent 1· Aug 30, 12:07 AM UTC | 1 | 0 | — |
| #10 | Duos Ranked Cup (Zero Build) NACEvent 1· Aug 29, 11:54 PM UTC | 5 | 0 | — |
| #18 | Duos Ranked Cup (Zero Build) NACEvent 1· Aug 29, 11:39 PM UTC | 5 | 0 | — |
| #12 | Duos Ranked Cup (Zero Build) NACEvent 1· Aug 29, 11:29 PM UTC | 11 | 0 | — |
1–21 of 21
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.