All games
| Result | Tournament | Elims | Pts |
|---|---|---|---|
| #7 | Reload ZB Duos Cash Cup MEEvent 1 · Round 1· Aug 30, 5:06 PM UTC | 2 | 31 |
| #6 | Reload ZB Duos Cash Cup MEEvent 1 · Round 1· Aug 30, 4:50 PM UTC | 5 | 40 |
| #8 | Reload ZB Duos Cash Cup MEEvent 1 · Round 1· Aug 30, 4:34 PM UTC | 8 | 40 |
| #14 | Reload ZB Duos Cash Cup MEEvent 1 · Round 1· Aug 30, 4:24 PM UTC | 6 | 18 |
| #16 | Reload ZB Duos Cash Cup MEEvent 1 · Round 1· Aug 30, 4:17 PM UTC | 0 | 0 |
| #7 | Reload ZB Duos Cash Cup MEEvent 1 · Round 1· Aug 30, 4:14 PM UTC | 4 | 35 |
| #15 | Reload ZB Duos Cash Cup MEEvent 1 · Round 1· Aug 30, 3:59 PM UTC | 5 | 13 |
| #7 | Reload ZB Duos Cash Cup MEEvent 1 · Round 1· Aug 30, 3:54 PM UTC | 9 | 45 |
| #18 | Reload ZB Duos Cash Cup MEEvent 1 · Round 1· Aug 30, 3:44 PM UTC | 1 | 2 |
| #2 | Reload ZB Duos Cash Cup MEEvent 1 · Round 1· Aug 30, 3:40 PM UTC | 10 | 70 |
| #8 | Reload ZB Duos Cash Cup MEEvent 1 · Round 1· Aug 30, 3:29 PM UTC | 11 | 44 |
| #59 | Console Zero Build Solo Victory Cup MEEvent 1 · Round 1· Aug 29, 5:04 PM UTC | 0 | 0 |
| #10 | Console Zero Build Solo Victory Cup MEEvent 1 · Round 1· Aug 29, 4:57 PM UTC | 2 | 45 |
| #61 | Console Zero Build Solo Victory Cup MEEvent 1 · Round 1· Aug 29, 4:39 PM UTC | 0 | 0 |
| #23 | Console Zero Build Solo Victory Cup MEEvent 1 · Round 1· Aug 29, 4:32 PM UTC | 0 | 28 |
| #20 | Console Zero Build Solo Victory Cup MEEvent 1 · Round 1· Aug 29, 4:21 PM UTC | 0 | 31 |
| #22 | Console Zero Build Solo Victory Cup MEEvent 1 · Round 1· Aug 29, 4:04 PM UTC | 2 | 33 |
| #62 | Console Zero Build Solo Victory Cup MEEvent 1 · Round 1· Aug 29, 3:53 PM UTC | 0 | 0 |
| #54 | Console Zero Build Solo Victory Cup MEEvent 1 · Round 1· Aug 29, 3:48 PM UTC | 0 | 0 |
| #3 | Arenas Test Cup MEEvent 1· Aug 27, 4:59 PM UTC | 0 | 44 |
| #17 | Arenas Test Cup MEEvent 1· Aug 27, 4:42 PM UTC | 0 | 0 |
1–21 of 21
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.