All games
| Result | Tournament | Elims | Pts |
|---|---|---|---|
| #26 | Solo Reload Ranked Cup (Zero Build) NACEvent 2· Sep 2, 12:41 AM UTC | 1 | 0 |
| #23 | Solo Reload Ranked Cup (Zero Build) NACEvent 2· Sep 2, 12:35 AM UTC | 0 | 0 |
| #12 | Solo Reload Ranked Cup (Zero Build) NACEvent 2· Sep 2, 12:26 AM UTC | 3 | 0 |
| #37 | Solo Reload Ranked Cup (Zero Build) NACEvent 2· Sep 2, 12:14 AM UTC | 0 | 0 |
| #26 | Solo Reload Ranked Cup (Zero Build) NACEvent 2· Sep 2, 12:08 AM UTC | 3 | 0 |
| #9 | Solo Reload Ranked Cup (Zero Build) NACEvent 2· Sep 1, 11:59 PM UTC | 4 | 0 |
| #30 | Solo Reload Ranked Cup (Zero Build) NACEvent 2· Sep 1, 11:46 PM UTC | 1 | 0 |
| #28 | Solo Reload Ranked Cup (Zero Build) NACEvent 2· Sep 1, 11:42 PM UTC | 2 | 0 |
| #36 | Solo Reload Ranked Cup (Zero Build) NACEvent 2· Sep 1, 11:36 PM UTC | 0 | 0 |
| #6 | Duos Reload Ranked Cup (Zero Build) NACEvent 1· Aug 31, 12:34 AM UTC | 15 | 0 |
| #18 | Duos Reload Ranked Cup (Zero Build) NACEvent 1· Aug 31, 12:19 AM UTC | 1 | 0 |
| #15 | Duos Reload Ranked Cup (Zero Build) NACEvent 1· Aug 31, 12:17 AM UTC | 0 | 0 |
| #9 | Duos Reload Ranked Cup (Zero Build) NACEvent 1· Aug 31, 12:12 AM UTC | 10 | 0 |
| #16 | Duos Reload Ranked Cup (Zero Build) NACEvent 1· Aug 31, 12:02 AM UTC | 0 | 0 |
| #8 | Duos Reload Ranked Cup (Zero Build) NACEvent 1· Aug 30, 11:59 PM UTC | 3 | 0 |
| #8 | Duos Reload Ranked Cup (Zero Build) NACEvent 1· Aug 30, 11:50 PM UTC | 10 | 0 |
| #12 | Duos Reload Ranked Cup (Zero Build) NACEvent 1· Aug 30, 11:39 PM UTC | 0 | 0 |
| #20 | Duos Reload Ranked Cup (Zero Build) NACEvent 1· Aug 30, 11:34 PM UTC | 0 | 0 |
| #9 | Duos Reload Ranked Cup (Zero Build) NACEvent 1· Aug 30, 11:32 PM UTC | 7 | 0 |
| #7 | Duos Reload Ranked Cup (Zero Build) NACEvent 1· Aug 30, 11:22 PM UTC | 9 | 0 |
| #7 | Duos Reload Ranked Cup (Zero Build) NACEvent 1· Aug 30, 11:11 PM UTC | 8 | 0 |
1–21 of 21
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.