All games
| Result | Tournament | Elims | Pts |
|---|---|---|---|
| #23 | Elite Kado Thorne Cup Reload NACRound 1· Oct 14, 1:39 AM UTC | 4 | 16 |
| #39 | Elite Kado Thorne Cup Reload NACRound 1· Oct 14, 1:27 AM UTC | 0 | 0 |
| #5 | Elite Kado Thorne Cup Reload NACRound 1· Oct 14, 1:24 AM UTC | 1 | 45 |
| #25 | Elite Kado Thorne Cup Reload NACRound 1· Oct 14, 1:07 AM UTC | 5 | 16 |
| #31 | Elite Kado Thorne Cup Reload NACRound 1· Oct 14, 12:54 AM UTC | 0 | 0 |
| #11 | Elite Kado Thorne Cup Reload NACRound 1· Oct 14, 12:46 AM UTC | 4 | 33 |
| #27 | Elite Kado Thorne Cup Reload NACRound 1· Oct 14, 12:30 AM UTC | 3 | 10 |
| #5 | Elite Kado Thorne Cup Reload NACRound 1· Oct 14, 12:23 AM UTC | 3 | 49 |
| #5 | Elite Kado Thorne Cup Reload NACRound 1· Oct 14, 12:06 AM UTC | 10 | 63 |
| #16 | Elite Kado Thorne Cup Reload NACRound 1· Oct 13, 11:50 PM UTC | 4 | 23 |
| #4 | Elite Kado Thorne Cup Reload NACRound 1· Oct 13, 11:38 PM UTC | 10 | 66 |
| #5 | Street Fighter Cup Reload NACRound 1· Oct 10, 1:37 AM UTC | 12 | 55 |
| #7 | Street Fighter Cup Reload NACRound 1· Oct 10, 1:20 AM UTC | 3 | 33 |
| #9 | Street Fighter Cup Reload NACRound 1· Oct 10, 1:07 AM UTC | 4 | 29 |
| #16 | Street Fighter Cup Reload NACRound 1· Oct 10, 12:52 AM UTC | 2 | 4 |
| #19 | Street Fighter Cup Reload NACRound 1· Oct 10, 12:48 AM UTC | 0 | 0 |
| #3 | Street Fighter Cup Reload NACRound 1· Oct 10, 12:45 AM UTC | 14 | 65 |
| #12 | Street Fighter Cup Reload NACRound 1· Oct 10, 12:29 AM UTC | 3 | 18 |
| #5 | Street Fighter Cup Reload NACRound 1· Oct 10, 12:20 AM UTC | 5 | 45 |
| #11 | Street Fighter Cup Reload NACRound 1· Oct 10, 12:04 AM UTC | 11 | 35 |
| #18 | Street Fighter Cup Reload NACRound 1· Oct 9, 11:49 PM UTC | 1 | 2 |
| Victory | Street Fighter Cup Reload NACRound 1· Oct 9, 11:43 PM UTC | 14 | 80 |
| #4 | Street Fighter Cup Reload NACRound 1· Oct 9, 11:26 PM UTC | 6 | 52 |
1–23 of 23
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.