All games
| Result | Tournament | Elims | Pts |
|---|---|---|---|
| #3 | Reload ZB Duos Cash Cup EUEvent 5 · Round 1· Oct 11, 3:39 PM UTC | 8 | 61 |
| #2 | Reload ZB Duos Cash Cup EUEvent 5 · Round 1· Oct 11, 3:22 PM UTC | 5 | 60 |
| #12 | Reload ZB Duos Cash Cup EUEvent 5 · Round 1· Oct 11, 3:05 PM UTC | 2 | 16 |
| #6 | Reload ZB Duos Cash Cup EUEvent 5 · Round 1· Oct 11, 2:56 PM UTC | 2 | 34 |
| #12 | Reload ZB Duos Cash Cup EUEvent 5 · Round 1· Oct 11, 2:41 PM UTC | 1 | 14 |
| #5 | Reload ZB Duos Cash Cup EUEvent 5 · Round 1· Oct 11, 2:32 PM UTC | 0 | 35 |
| #2 | Reload ZB Duos Cash Cup EUEvent 5 · Round 1· Oct 11, 2:04 PM UTC | 5 | 60 |
| #7 | Reload ZB Duos Cash Cup EUEvent 5 · Round 1· Oct 11, 1:47 PM UTC | 2 | 31 |
| #9 | Reload ZB Duos Cash Cup EUEvent 5 · Round 1· Oct 11, 1:33 PM UTC | 4 | 29 |
| #14 | Reload ZB Duos Cash Cup EUEvent 5 · Round 1· Oct 11, 1:23 PM UTC | 0 | 6 |
| #3 | Reload ZB Duos Cash Cup EUEvent 5 · Round 1· Oct 11, 1:15 PM UTC | 6 | 57 |
| #4 | Street Fighter Cup Reload EURound 1· Oct 9, 7:40 PM UTC | 6 | 52 |
| #2 | Street Fighter Cup Reload EURound 1· Oct 9, 7:22 PM UTC | 9 | 68 |
| #13 | Street Fighter Cup Reload EURound 1· Oct 9, 7:05 PM UTC | 0 | 9 |
| #20 | Street Fighter Cup Reload EURound 1· Oct 9, 6:57 PM UTC | 0 | 0 |
| Victory | Street Fighter Cup Reload EURound 1· Oct 9, 6:55 PM UTC | 9 | 78 |
| #6 | Street Fighter Cup Reload EURound 1· Oct 9, 6:37 PM UTC | 4 | 38 |
| #5 | Street Fighter Cup Reload EURound 1· Oct 9, 6:21 PM UTC | 3 | 41 |
| #19 | Street Fighter Cup Reload EURound 1· Oct 9, 6:04 PM UTC | 0 | 0 |
| #11 | Street Fighter Cup Reload EURound 1· Oct 9, 6:00 PM UTC | 2 | 19 |
| #3 | Street Fighter Cup Reload EURound 1· Oct 9, 5:49 PM UTC | 4 | 53 |
| #2 | Street Fighter Cup Reload EURound 1· Oct 9, 5:31 PM UTC | 9 | 68 |
| #11 | Street Fighter Cup Reload EURound 1· Oct 9, 5:13 PM UTC | 3 | 21 |
1–23 of 23
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.