All games
| Result | Tournament | Elims | Pts |
|---|---|---|---|
| #17 | Street Fighter Cup Reload MERound 1· Oct 9, 3:40 PM UTC | 2 | 4 |
| #5 | Street Fighter Cup Reload MERound 1· Oct 9, 3:36 PM UTC | 10 | 55 |
| #16 | Street Fighter Cup Reload MERound 1· Oct 9, 3:22 PM UTC | 3 | 6 |
| #8 | Street Fighter Cup Reload MERound 1· Oct 9, 3:16 PM UTC | 2 | 28 |
| #10 | Street Fighter Cup Reload MERound 1· Oct 9, 3:06 PM UTC | 6 | 30 |
| #8 | Reload ZB Duos Cash Cup MEEvent 2 · Round 1· Sep 6, 12:33 PM UTC | 1 | 26 |
| #15 | Reload ZB Duos Cash Cup MEEvent 2 · Round 1· Sep 6, 12:23 PM UTC | 2 | 7 |
| #10 | Reload ZB Duos Cash Cup MEEvent 2 · Round 1· Sep 6, 12:14 PM UTC | 9 | 36 |
| #16 | Reload ZB Duos Cash Cup MEEvent 2 · Round 1· Sep 6, 12:04 PM UTC | 1 | 2 |
| #15 | Reload ZB Duos Cash Cup MEEvent 2 · Round 1· Sep 6, 12:01 PM UTC | 2 | 7 |
| #2 | Reload ZB Duos Cash Cup MEEvent 2 · Round 1· Sep 6, 11:57 AM UTC | 11 | 70 |
| #12 | Duos Reload Ranked Cup (Battle Royale) MEEvent 1· Aug 30, 3:54 PM UTC | 4 | 0 |
| #12 | Duos Reload Ranked Cup (Battle Royale) MEEvent 1· Aug 30, 3:48 PM UTC | 6 | 0 |
| #6 | Duos Reload Ranked Cup (Battle Royale) MEEvent 1· Aug 30, 3:39 PM UTC | 7 | 0 |
| #14 | Duos Reload Ranked Cup (Battle Royale) MEEvent 1· Aug 30, 3:24 PM UTC | 3 | 0 |
| #18 | Duos Reload Ranked Cup (Battle Royale) MEEvent 1· Aug 30, 3:18 PM UTC | 0 | 0 |
| #15 | Duos Reload Ranked Cup (Battle Royale) MEEvent 1· Aug 30, 3:15 PM UTC | 1 | 0 |
| #16 | Duos Reload Ranked Cup (Battle Royale) MEEvent 1· Aug 30, 3:10 PM UTC | 0 | 0 |
| #35 | Duos Ranked Cup (Battle Royale) MEEvent 1· Aug 29, 3:25 PM UTC | 2 | 0 |
| #17 | Duos Ranked Cup (Battle Royale) MEEvent 1· Aug 29, 3:20 PM UTC | 1 | 0 |
| #33 | Duos Ranked Cup (Battle Royale) MEEvent 1· Aug 29, 3:07 PM UTC | 2 | 0 |
| #45 | Duos Ranked Cup (Battle Royale) MEEvent 1· Aug 29, 3:02 PM UTC | 0 | 0 |
1–22 of 22
Every tournament game FNCore has recorded for this player. In duos and trios, elims and damage are the team's for that game — Epic doesn't split them by player. Damage and headshots only exist for FNCS-level events.